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Regler & villkor

Bethard
Version 1.1
 
 
1. Allmänna regler
2. Kontoregler
3. Insättningar & uttag
4. Regler & villkor för bonusar
5. Allmänna regler för Sport
6. SBtech Sport
 
 
1. Allmänna regler
 
1.1  Bethard.com ägs av Bethard Group Limited, ett Malta registrerat företag, med  registrerat företagsnummer C 69565, med registrerad adress No.12, Tigne Place, Office 2/1 Tigne Street, Sliema SLM3137, Sliema, Malta. Bethard Group Limited verkar under följande licenser utfärdade och reglerade av Malta Gaming Authority (www.mga.org.mt):
- Klass 1 på 4 Remote Casino licens på Net Entertainment Malta Limited, med licensnummer MGA/CL1/1147/2015;
- Klass 1 på 4 Remote Casino licens med Relax Gaming, med licensnummer MGA/CL1/1155/2015;
- klass 1 på 4 Remote Casino licens med Microgaming Europe Limited, led licensnummer MGA/CL1/1148/2015;
- Bethard erbjuder också produkter från ytterligare leverantörer, som inte ännu är licenserade under, eller reglerade av Malta Gaming Authority. Dessa extra spel är licenserade under deras Curacao licens (som hålls av Worldclass Entertainment Limited N.V.) om inte annat nämns. Oavsett spel, så är alla insättningar och uttag enbart ansvarade för av Bethard Group Limited, Malta och andra företag som erbjuder produkter är enbart mjukvara-leverantörer och har inget ansvar gentemot spelare för hantering av tillgångar och Ditt medlemskonto.
 
1.2  All användning av tjänsterna på denna hemsida, registrering och lagda spel på www.Bethard.com är täckta av dessa regler och villkor. Bethard.com ger sig rätten att göra ändringar i reglerna när som helst, följt av att spelaren måste godkänna uppdateringarna innan de tas i bruk. Alla nya versioner kommer att visa versionsnummer och giltighetsdatum.
 
1.3 Bethard.com förbehåller sig rätten att neka hela eller en del av en insats och göra tvetydiga spel ogiltiga. Inga spel ogiltigförklaras utan goda och rimliga grunder.
 
1.4  En ”kontoinnehavare” är en individ som ingått ett avtalsförhållande med Bethard.com. Ett ”Bethard konto” är ett konto som innehas av en kontoinnehavare, med ambition om ärliga transaktioner och med ett strikt syfte att etablera en normal och ärlig relation till Bethard enbart med fokus på att spela Casino eller Sport.
1.5  ”Avtalet” är ett avtalsförhållande mellan Bethard och kontoinnehavaren och skall bestå under och styras av Bethards regler och villkor.
 
1.6  Webbplatsen är internetportalen, vilken är tillgänglig via internet adressen www.Bethard.com, där all aktuell och relevant information om Bethards verksamhet publiceras.
 
1.7  Med ”kort” menas alla typer av kort med betalfunktion – ”betalning”, ”avgift”, ”debit”, ”credit”, ”virtuell” och / eller liknande.
 
1.8  En betal leverantör är en mellanhand som levererar betaltjänsten.
 
1.9  En ”finansiell institution” är en bank och/eller annan inrättning som lyder under tillämplig lagstiftning gällande finansiella tjänster eller liknande.
 
1.10 Force Majeure avser varje händelse eller tillstånd bortom någon parts rimliga kontroll som leder till en försening eller försummelse vad beträffar att uppfylla den drabbade partens avtalsenliga förpliktelse och skall, inom ramen för de Bethards regler och villkor, inkludera katastrofer, statliga restriktioner (inklusive förnekelse eller annullering av alla nödvändiga licenser där sådant förnekande eller sådan annullering görs förskyllan den drabbade parten), krig, uppror och/eller någon annan orsak utanför rimlig kontroll för den part vars prestanda påverkas.
 
1.11 Vinnaren står själv för eventuell skatt på priser eller vinster från Bethard.
 
2. Kontoregler
 
2.1 En individ kan inte delta i ett spel såvida denna person inte är registrerad som en spelare och innehar ett Bethard konto med tillräckliga medel. För en person ska registreras som en spelare måste denna fylla i en ansökan om registrering. Ansökan kommer åtminstone kräva följande uppgifter:
 
2.1.1 Att individen är över 18 år.
 
2.1.2 Individens identitet med namn och personnummer.
 
2.1.3 Individens nuvarande bostadsadress.
  
2.1.4 En giltig e-mail adress och telefonnummer.
  
2.2 En person som ansöker om registrering garanterar att all information som anges i ansökan är sann och korrekt. Personen har fullt ansvar för att se till att all registrerad information alltid är uppdaterad och att uppgifterna gäller. Bethard kommer avsluta den personens konto om vi får kännedom eller misstänker att uppgifterna som lämnats är falska eller inkorrekta.
  
2.3 En person som registrerar sig på Bethard bekräftar och accepterar:
 
2.3.1 Alla definitioner och bestämmelser som anges under dessa allmänna regler och/eller här.
 
2.3.2 De regler som Bethard publicerat här på hemsidan och även eventuella framtida förändringar av Bethards regler och villkor.
 
2.3.3 Att önskemål på förändringar gällande spelarens konto måste skickas in till Kundtjänst från den registrerade email-adressen.
 
2.3.4 Att platsen för avtalet är Malta; och
  
2.3.5 Att avtalet regleras av:
 
2.3.5.1 Dessa allmänna regler och villkor är publicerade på engelska men är översatta till svenska för att underlätta kommunikationen. Alla översatta versioner av dessa regler innehåller samma principer, men de engelska reglerna gäller i händelse av tvist.
 
2.3.5.2 Kundtjänst kan av serviceskäl besvara kunder på flera olika språk. Däremot, om tvist skulle uppstå gäller engelska som språk i samråd med Bethards ledning eller juridiska ombud. Detta för att korrespondensen skall kunna användas i en eventuell rättegång. Bethard erbjuder inte något chatt-rum för spelare att kommunicera med varandra, med undantag från Livecasino där spelare öppet kan kommunicera med varandra.
 
2.3.5.3 Eventuella gällande bestämmelser eller andra beslut görs från tid till en annan av de styrande;
 
2.3.5.4 Gällande lag för platsen för avtalet.
 
2.4 Bethard äger rätten att när som helst, utan förvarning:
 
2.4.1 Neka någon att öppna ett konto och/eller stänga ner ett konto på Bethard, på vilka grunder som helst. Avtalsförpliktelser som redan gjorts kommer att hedras.
 
2.4.2 Neka insättningar från en kund utan någon som helst förklaring.
 
2.4.3 Stänga ner och/eller annullera en spelare från kampanjer, tävlingar eller andra erbjudna tjänster, när Bethard hyser misstanke om att kontot har varit eller är involverat i illegala, bedrägeri eller andra ej tillåtna handlingar på Bethard.
 
2.4.4 Begära in en tydlig kopia av ditt VISA/ Mastercard och/eller ett bankintyg, ID-handling såsom passkopia eller ID-kort eller någon annan officiell identitetshandling som vi anser vara lämplig för att säkerställa och verifiera din ålder och identitet, och detta när som helst och speciellt innan vi bearbetar ditt uttag. Verifieringsprocessen kommer som senast att genomföras när de sammanlagda uttagen uppnår 23 300 kr. Vid begäran av dokument ber vi våra spelare att ladda upp de efterfrågade dokumenten på sitt spelkonto, alternativt maila dem till support@bethard.com. Vi rekommenderar våra kunder att alltid skicka officiella identitetshandlingar även om det inte begärts, eftersom att detta underlättar ärendet. Kunden kan på egen begäran när som helst ladda upp dessa dokument under sin profil eller skicka in dessa dokument till support@bethard.com som därefter läggs till kundens profil. Om en kund är oförmögen att eller vägrar förse Bethard med begärda handlingar, förbehåller vi oss rätten att efter eget godtycke frysa kundens konto eller avsluta det med omedelbar verkan. Kunden förlorar då eventuella tillgångar som finns på kontot. Notera att kundens ursprungliga insättning ej heller återbetalas. När dokument för en kontoverifiering begärs kommer eventuella uttag att bli annullerade. Då verifieringen är gjord ber vi därför spelaren att vänligen begära om ett nytt uttag.
  
2.4.5 Inneha och förvalta kontohavarens medel i enlighet med allmänt accepterade riktlinjer för kontohantering om sådana medel, vilket kan innebära en finansiell institution och/eller en betalningsleverantör som ges förtroende att sitta på pengarna i kontohavarens namn/eller till förmån för kontoinnehavaren.
  
2.4.6 Pantsätta eller konfiskera medel som finns tillgängliga på Bethard kontot och/eller neka kunds begäran vid händelse av, direkt eller indirekt, förbrytelse av våra allmänna regler och villkor och/eller om annan olaglig verksamhet förekommit i samband med en händelse och/eller bruk av kundens konto på Bethard. Detta gäller om handlingen är kopplad till ett konto på Bethard.
  
2.5 En person som skapar ett konto på Bethard garanterar att han/hon är 18 år. Minderåriga har ej rätt att skapa konto och får under inga omständigheter inneha ett konto på Bethard. Bethard förbehåller sig rätten att begära in ett bevis på ålder och utföra andra eventuella kontroller för att kontrollera de uppgifter som lämnats av kontoinnehavaren. Bethard har rätt att frysa ett konto till dess att bevis på giltig ålder har skickats in och godkänts.
 
2.6 En kontoinnehavare garanterar att han/hon inte:
 
2.6.1. Är invånare i Afghanistan, Algeriet, Angola, Anguilla, Antarktis, Antigua och Barbuda, Armenien, Aruba, Australien, Azerbajdzjan, Bahamas, Bahrain, Bangladesh, Barbados, Belgien, Belize, Benin, Bermuda, Bhutan, Bolivia, Botswana, Brasilien, Brittiska Jungfruöarna, Brunei, Bulgarien, Burkina Faso, Burundi, Caymanöarna, Centralafrikanska republiken, Chagosöarna, Chile, Island, Colombia, Cooköarna, Costa Rica, Cypern, Demokratiska republiken Kongo, Danmark, Djibouti, Dominica, Dominikanska Republiken, Ecuador, Egypten, Ekvatorialguinea, El Salvador, Elfenbenskusten, Eritrea, Estonia, Etiopien, Falklandsöarna, Fiji, Filippinerna, Frankrike, Franska Guyana, Franska Polynesien, Färöarna, Förenade Arabemiraten, Gabon, Gambia, Georgien, Ghana, Grekland, Grenada, Grönland, Guadeloupe, Guam, Guatemala, Guinea, Guinea-Bissau, Guyana, Haiti, Honduras, Hong Kong, Indien, Indonesien, Iran, Iraq, Irland, Israel, Italien, Jamaica, Japan, Jemen, Jordanien, Jungfruöarna, Kambodja, Kamerun, Kap Verde, Kazakstan, Kenya, Kina, Kirgizistan, Kiribati, Kokosöarna, Komorerna, Kuba, Kuwait, Laos, Lesotho, Libanon, Liberia, Libyen, Macau, Madagaskar, Malawi, Malaysia, Maldiverna, Mali, Marshallöarna, Martinique, Mauretanien, Mauritius, Mayotte, Mexiko, Mikronesien, Moldavien, Mongoliet, Montserrat, Marocko, Mocambique, Myanmar, Namibia, Nauru, Nepal, Nya Kaledonien, Nicaragua, Niger, Nigeria, Niue, Norfolkön, Nordkorea, Oman, Pakistan, Palau, Palestina, Panama, Papua Nya Guinea, Paraguay, Peru, Puerto Rico, Qatar, Reunion, Ryssland, Rwanda, Saint Kitts och Nevis, Saint Lucia, Saint-Pierre och Miquelon, Saint Vincent och Grenadinerna, Samoa, São Tomé och Príncipe, Saudiarabien, Senegal, Seychellerna, Sierra Leone, Singapore, Salomonöarna, Somalia, Sydafrika, Sydkorea, Spanien, Sri Lanka, Storbritannien, St. Helena, Sudan, Surinam, Swaziland, Syrien, Taiwan, Tadzjikistan, Tanzania, Tchad, Thailand, Togo, Tokelau, Tonga, Trinidad och Tobago, Tunisien, Turkiet, Turkmenistan, Turks- och Caicosöarna, Tuvalu, Uganda, Ungern, Ukraina, USA, Uruguay, Uzbekistan, Vanuatu, Venezuela, Vietnam, Vitryssland, Wallis- och Futunaöarna, Västsahara, Zambia, Zimbabwe, Östtimor. Alla vinster från spelare som bor i något av dessa länder kommer att beslagtas och kontona kommer att stängas. Internetspel kan vara helt eller delvis begränsade i vissa jurisdiktioner. Bethard tar inget ansvar för Internetspel från invånare i länder där det är olagligt.
 
2.6.1.1 Internetspelande kan vara helt eller delvis begränsat i vissa jurisdiktioner. På grund av juridiska skäl kan spelare som bor i vissa länder inte spela jackpotspel, NetEnt-spel eller NYX-spel.
  
2.6.2 Är inskränkt av begränsad rättskapacitet. 
 
2.6.3 Agerar för någon annan än sig själv.
 
2.6.4 Är klassificerad som spelmissbrukare.
 
2.6.5 Gör insättningar med pengar som ursprungligen kommer från kriminalitet eller annan otillåten verksamhet. Vid minsta misstanke att en transaktion kan vara inblandad i pengatvätt kommer Bethard att kontakta svenska myndigheter.
 
2.6.6 Gör en insättning med pengar via ett kort som kontoägaren inte har tillåtelse att använda och/eller använder ett kort i en jurisdiktion där internetspel är förbjudet.
 
2.6.7 Utför kriminella aktiviteter där Bethard kontot är direkt eller indirekt involverat.
 
2.6.8 Förbjuden av några som helst rättsliga orsaker att öppna ett konto, köpa eller använda tjänsterna Bethard erbjuder och/eller annars delta i spelen som erbjuds. Spelaren ansvarar för att hans/hennes spel är lagligt.
 
2.7 Bethard garanterar alltid att:
 
2.7.1 Spelarmedel som tillhör våra kunder tas hand om på ett säkert och lämpligt sätt.
  
2.7.2 Ta på sig kostnaden och betala den spelskatt som gäller för platsen där detta avtal gäller under.
  
2.7.3 Ta hand om spelardata i enlighet med de gällande lagar, datasäkerhet och liknande bestämmelser som finns.
 
2.8 Ett Bethard konto öppnas, innehas och regleras i en valuta som överenskommits mellan Bethard och kontohavaren. Alla summor som visas i samband med insatser och vinster ska anges med symbolen för valutan. Bethard beräknar och reglerar alla frågor som rör växelkurserna i enlighet med ledande finansinstituts tillämpade valutakurser. Mindre avvikelser kan uppkomma mellan avtalat belopp och bokfört belopp på grund av variationer mellan valutakurser.
 
2.9 Bethard ger ingen ränta på spelarbalanser.
  
2.10 En kontohavare kan bara inneha ett konto på Bethard. I händelse av att denna regel överträds förbehåller BetHard sig rätten att blockera och/eller radera de överflödiga kontona på Bethard som innehas av kontohavaren och som bryter mot denna punkt. Skulle vi ha rimliga misstankar om att någon av våra kunder har öppnat flera konton hos oss förbehåller vi oss rätten att efter eget omdöme frysa den kundens konto eller att avsluta kontot omedelbart. Därmed förlorar kunden alla sina vinster och bonusar. Kunderna bör också notera att deras ursprungliga insättningar inte kommer att återbetalas. Kunderna ska också vara ansvariga gentemot Bethard för skador och kostnader som uppstår till följd av bedrägeri. Bethard förbehåller sig också rätten att omplacera alla medel på de olika otillåtet öppna Bethard kontona till ett enda Bethard konto och stänga de otillåtet öppna kontona som återstår. Ingen bonus som givits till de otillåtet öppna Bethard kontona kommer att omfördelas.
 
2.11 Bethard har rätten att inte processa uttag till en spelare så länge denne inte verifierat sin ålder, identitet och bostadsadress.
 
2.12 Alla krav gällande felaktiga transaktioner i samband med ett konto på Bethard måste skickas in till Bethard senast 6 månader efter det att transaktionen, betalningen och/eller överenskommelsen genomförts eller borde ha genomförts; Annars förbehåller sig Bethard rätten, på eget omdöme, att inte behandla kravet.
 
2.13 Skulle en rättslig tvist uppstå mellan en kontoinnehavare på Bethard och Bethard gällande en transaktion, som inte kan lösas i enlighet med Bethards regler eller genom en rättvis lösning med kontoinnehavaren, kommer detta att avgöras i enlighet med gällande lag för platsen för avtalet.
 
2.14 I händelse av en tvist är det tillrådligt att kontoinnehavaren lämnar in sitt klagomål till Bethards support team. Parterna borde göra sitt yttersta för att nå en rättvis överenskommelse inom rimlig tid. Den klagande kan också skicka in ett klagomål inom 6 månader till http://www.mga.org.mt/  eller använda e-post adressen support.mga@mga.org.mt
 
2.15 Om en tvist skulle uppstå mellan Bethard och kontohavare kommer Bethard att på ett tydligt och detaljerat sätt visa aktuell transaktionshistorik för kontohavare. Sådan information kommer också att visas för en legitim tredje part (t.ex. domare eller domstol) om Bethard så önskar eller samtycker.
 
2.16 Bethard ska omedelbart utreda klagomål mot företaget eller till licensgivaren av en registrerad spelare med avseende på:
 
2.16.1 Driften av ett spel som drivs Bethard.
 
2.16.2 Uppträdande av en av Bethards agenter i drift i relation till ett spel som drivs av Bethard.
 
2.17 Bethard kommer att informera klaganden eller licensgivaren om klagomålet refererades till Bethard av licensgivaren med resultaten av förfrågningen inom tjugoen (21) dagar efter det datum klagomålet inkommit till Bethard.
  
2.18 Klagomålet måste innehålla tydlig och otvetydig information om klagandens identitet, och ska ge alla relevanta detaljer som gav upphov till klagomål.
   
2.19 Om insättningar inte enbart används för ändamålet att spela eller omsätta och det enligt Bethard finns misstanke om missbruk (t.ex. då en passlig nivå av spelande inte skett) kommer kunden anses missbruka växlingskursfluktuationer och Bethard reserverar rätten att helt enligt eget anseende annullera respektive insättning(ar) delvis eller helt, samt dra tillbaka eventuella kostnader som uppstått  i samband med detta. Bethard äger även rätten att stänga ner kontot permanent.
  
2.20 Kunderna ska alltid förbli ansvariga för att upprätthålla och skydda sekretessen för sina konton. Kunderna ska inte ge tredje part tillgång till eller användning av deras konto. Eventuella förluster på grund detta skall inte återbetalas av Bethard och vi kan inte hållas ansvariga på något sätt. I detta avseende vill vi göra er uppmärksamma på vår sekretesspolicy som du bör läsa noggrant tillsammans med dessa Villkor.
 
2.21 Kunden skall inte tillåta någon tredje part att använda kundens inloggningsuppgifter. Kunden accepterar fullt ansvar för konsekvenserna av att tillåta sådan aktivitet och hålls ersättningsskyldig för eventuell skada som uppstått för Bethard.
 
2.22 Om inga transaktioner görs på ett spelkonto under en period av trettio (30) kalendermånader, kommer Bethard försöka meddela spelaren via e-post till den registrerade e-postadressen gällande eventuella återstående medel på kontot. Återstående medel betalas ut till spelaren, alternativt till myndigheten om spelaren inte kan kontaktas framgångsrikt.
 
2.23 Endast ett registrerat konto per identitet, hushåll, IP-adress och folkbokföringsadress är tillåtet. Överträdelse resulterar i stängt konto, frysta tillgångar och bonusar och förlorad ursprunglig insättning.
  
2.24 Ett spelkonto kommer automatiskt att klassificeras som inaktivt om ingen in- eller utloggning skett på kontot på mer än sex (6) månader i följd. En administrativ avgift om 50 kr per månad kan tas ut så länge som kontosaldot är fortsatt positivt, tills dess att kontot antingen aktiveras igen eller permanent stängs. På spelarens begäran kommer de administrativa kostnaderna att återbetalas till spelarens spelkonto.
 
2.25 Användaren ska inte vara inblandad i bedrägeri, fusk, riggad eller annan olaglig verksamhet i förhållande till användarens eller tredje mans deltagande i något av spelen som erbjuds och får inte använda programvaru-assistans metoder eller tekniker eller maskinvaruenheter som stöd för sitt deltagande i något av spelen. Bethard förbehåller sig härmed rätten att ogiltigförklara eller stänga kontot eller ogiltigförklara användarens deltagande i ett spel i händelse av ett sådant beteende.
 
2.26 En spelare har möjlighet att när som helst stänga sitt spelkonto genom att sända ett email från sin registrerade email-adress till support-se@bethard.com med en begäran om stängning av spelkonto.
  
2.27 För att ha möjlighet att betala ut medel som finns på vilande, stängda, blockerade eller självmant uteslutna spelkonton kommer Bethard att behöva en full verifiering av spelarens identitet, adressverifiering, använda betalmetoder samt en verifiering av spelarens bankkonto inklusive SWIFT och IBAN-nummer. 
 
2.28 Spelaren har rätt att sätta personliga finansiella gränser på omsättning och förlust samt rätt att sätta gränser för sessions-tid. Spelaren har även rätt att utesluta sig från sitt spelkonto under en förbestämd tid eller på obestämd tid med en cool down-period på sju dagar efter att Bethard har mottagit begäran om öppnande av spelkonto på nytt.
  
3. Insättningar och Uttag
 
3.1 Alla insättningar och uttag kommer att synas på ditt konto på Bethards hemsida.
  
3.2 Som kund på Bethard kan du göra insättningar med betalkort så som kredit- och debetkort, banköverföring, E-plånböcker, PugglePay eller Paysafecard. Minsta insättning är 100 kr.
 
3.3 En spelare kan endast göra insättningar från betalkort eller konto tillhörande samma person som står registrerad på BetHard kontot. Både för och efternamn måste matcha. I det fall att en insättning görs från ett kort eller konto eller e-plånbok som inte tillhör ägaren av spelkontot, reserverar företaget rätten att konfiskera alla vinster.
 
3.4 I förhållande till interna överföringar inom kontot, reserverar sig Bethard rätten att utan vidare förvarning till kunden manuellt rätta eventuella transaktioner som kan uppfattas som spekulation av valutafluktuationer.
 
3.5 Alla vinster oavsett spel betalas alltid ut till spelarens konto på Bethard. Vid uttag måste spelaren alltid begära uttaget till samma konto som använts vid insättning. Alla betalmetoder som nyttjas på spelkontot måste alltid stå i samma namn som finns registrerat på spelarens konto på Bethard.
  
3.6 För att underlätta och påskynda uttag på Bethard vill vi meddela att vi är beroende av att korrekta och tydliga dokument/handlingar skickas in på vår begäran.
 
3.7 Bethard har rätt att sätta ett minimumsumma för uttag på olika betalningsmetoder. Aktuell information ska alltid anges tydligt på vår hemsida.
  
3.8 Om en spelare mot förmodan begär uttag som understiger våra riktlinjer har Bethard rätten att ta ut samma avgift för transaktionen som det skulle kosta Bethard vid uttag för aktuell minimumsumma, förutsatt att det mindre uttaget godkänns.
  
3.9  Bethard äger rätten att begränsa antalet fria uttag över en angiven period som bestäms av Bethard. Vi äger även rätten att ta ut en extra avgift för banköverföringar som genomförs till länder utanför EU.
  
3.10 Bethard accepterar inte spel på kredit. Hursomhelst, om det visar sig att en spelare fått en felaktigt utbetald vinst och det ej finns tillgängliga medel på kontot äger Bethard rätten att återbetala pengarna i efterhand. Om det visar sig att spelaren får en total negativ kontobalans efter att Bethard dragit pengar är spelaren skyldig att återbetala beloppet och återställa negativ balans på sitt konto.
 
3.11 En spelare som agerar för tredje part eller med syfte att på ett systematiskt sätt spela för att öka en registrerad affiliate vid Bethard förtjänst kan nekas sina uttag, delvis eller helt. Detta särskilt om spelmönstret kunnat skada Bethard.
 
3.12 Om du vinner 500 000kr eller mer och bestämmer dig för att begära ett uttag på större delen av pengarna (över 50%), äger Bethard rätten att dela upp utbetalningstillfällena i 10 omgångar, med ett minimum på 10% per månad tills hela beloppet är utbetalt. Ingen ränta betalas ut på innestående pengar.
 
3.13 Innan uttag av riktiga pengar kan göras måste en insättning med riktiga pengar har skett, detta på minst 300 kr. Insättningen måste ha omsatts minst 1 gång. 
 
3.14 Innan uttag av riktiga pengar kan göras måste alla insättningar ha omsatts minst en gång.
 
3.15 Det är inte tillåtet att använda sig av VPN/Proxy när man loggar in på hemsidan för att dölja sin identitet samt var man kopplar upp ifrån. BetHard förbehåller sig rätten att avbryta alla bonusar och bonusvinster som man fått under användning av VPN/Proxy. Om detta inte följs kan det resultera i att spelkontot stängs ner.
 
3.16 Det är strängt förbjudet för spelare att sälja, överföra och/eller motta spelkonto till/från andra spelare.
  
3.17 Det är strängt förbjudet för spelare att föra över tillgångar mellan spelkonton.
  
3.18 Bethard förbehåller sig rätten att tillämpa avgifter på insättningar och uttag för olika metoder enligt information som går att hitta i sektioner för Insättningar och Uttag på spelkontot.
 
3.19 Då ett spelkonto stängts och en manuell transaktions måste göras, förbehåller sig Bethard rätten att ta ut en avgift för att täcka kostnaderna för detta.
 
4. Regler och villkor för bonusar
 
4.1 Alla bonusar som ges ut till Bethards spelare är personliga och endast giltiga för just den spelaren om inget annat anges.
 
4.1.1 Alla bonusar, freespins, gratis pengar, insättningar som genererar freespins eller andra erbjudanden som marknadsförts via affiliates, e-mails, SMS eller andra kanaler måste omsättas i spel i Grupp A. Det är inte tillåtet att spela i grupp B då man omsätter en insättning eller en bonus. Väljer du att omsätta på sportsbook så måste dina spelkuponger ha ett odds över 2.0. Detta gäller om inget annat anges på den specifika bonusen eller kampanjen.
 
Grupp A - Spelautomater, videospelautomater, lotter, sportsbook = 100 %
 
Grupp B - Video Poker, 3 Card Poker, bordsspel och övriga spel = 0 %
 
Insatser på följande spel räknas ej mot omsättningskravet: Blood Suckers, Cosmic Fortune, Jackpot6000 och progressiva jackpottar (se mera information under fliken Jackpottar i casinot).
  
Max tillåten insats under bonusperiod är 100 kr eller motsvarande summa i annan valuta, per spel eller spin. Större insatser eller spelande av spel i grupp B kommer att leda till konfiskering av bonustillgångar, freespins och eventuella vinster som gjorts av bonuspengar. Dessa regler gäller även kampanjer som av misstag ej marknadsförts med ett giltigt omsättningskrav.
 
4.1.2 Då det finns en aktiv bonus kan spelare inte göra ett uttag från sitt konto innan dess att omsättningskraven uppfyllts.
 
4.2 Alla bonuserbjudanden är alltid endast giltiga en gång per spelare, konto, dator, hushåll, IP-adress, folkbokföringsadress och även andra ställen som möjligtvis har publika datorer så som kontor, bibliotek, skolor med flera.
  
4.3 Alla vinster som genererats från en bonus klassas som en bonusvinst och kan därför inte tas ut så länge bonuskraven inte blivit uppfyllda.
 
4.4 Ett bonuserbjudande kan ej kombineras med giltiga öppningserbjudanden, om inget annat anges. Ett bonuserbjudande i casinot kan inte kombineras med ett bonuserbjudande i sportsbook, såvida ingenting annat anges.s.
  
4.5 Om du vill ta bort en krediterad bonus, vänligen kontakta Kundtjänst innan du börjar spela och/eller omsätta.
  
4.6 Bethard har rätten att annullera/neka bonusar eller vinster som erhållits genom bedrägeri. Detta inkluderar även nekande av pågående uttag om vi har misstanke om att ett erbjudande missbrukats.
 
4.7 Om dessa regler eller villkor för erbjudandet är missbrukat eller om det finns bevis för att en kund eller en grupp av kunder har gjort en serie spel som, på grund av en bonus gett ökade vinster, gratis spel eller andra erbjudanden, garanterar en vinst för kunden, antingen individuellt eller i grupp, oavsett resultatet, förbehåller Bethard rätten att annullera bonusen samt konfiskera eventuella vinster som uppstått från denna. Bethard förbehåller sig också rätten att vidta rättsliga åtgärder mot kunden eller kunder som gjort sig skyldig till ett sådant bedrägeri. 
 
4.8 Om inget annat anges i erbjudandet måste följande punkter uppfyllas innan kunden kan göra ett uttag.
 
4.8.1 Sportsbook.
 
4.8.1.1 Omsättningskravet för sportbonusen är insättning + bonus 7 gånger. Endast spel (singelspel eller kombinerade spel) med ett totalt odds högre än 2.0 räknas mot omsättningskravet. Detta gäller såvida inget annat anges i den specifika kampanjen.
   
4.8.1.2 Förstagångsinsättningsbonus eller startbonus kan endast nyttjas av spelare som inte tidigare har ett Bethard konto eller som inte tidigare genomfört en insättning.
  
4.8.1.3 Det är strikt förbjudet att samarbeta med andra spelare för att uppnå bonuskraven.
 
4.8.1.4 Att spela på mer än ett utfall per match är ej tillåtet.
  
4.8.1.5 Riskfritt spel (dvs. proportionerligt satsande på olika utfall i samma spel för att skapa "action" utan risk) uppfyller inte kraven för omsättning innan uttag. Exempel på riskfria spel inkluderar att före matchstart satsa på vinst för hemmalaget och under pågående match satsa på vinst för bortalaget. Spelare som upptäcks i kollusion, t.ex. att en person satsar på hemmalaget och den andra på bortalaget, kommer att få sina konton permanent stängda och sina pengar konfiskerade.
 
4.9.2 Casino
  
4.9.2.1 Om inget annat anges i erbjudandet måste alltid en casinobonus plus spelarens matchande insättning omsättas minst 40 gånger innan bonusen och eventuella vinster kan tas ut från spelarens konto.
 
4.9.2.2 Vänligen notera att olika spel genererar olika mycket mot omsättningskravet, lista finner du ovan i punkt 4.1.1.
 
4.9.2.3 Alla bonusar går ut efter 7 dagar om inget annat anges.
 
4.9.2.4 Allt spel, både för pengar och på låtsas på spelautomater med tema från Universal studios t.ex. Frankenstein och Scarface är förbjudet från alla områden som inte ingår i nedan listade jurisdiktioner och alla transaktioner i samband med sådant otillåtet spel förklaras ogiltigt.
  
Albanien, Andorra, Armenien, Azerbajdzjan, Belgien, Bosnien och Hercegovina, Brasilien, Bulgarien, Cypern, Danmark, Estland, Finland, Georgien, Grekland, Irland, Island, Israel, Italien, Kroatien, Lettland, Liechtenstein, Litauen, Luxemburg, Makedonien, Malta, Moldavien, Monaco, Montenegro, Norge, Polen, Portugal, Rumänien, Ryssland, San Marino, Schweiz, Serbien, Slovakien, Slovenien, Spanien, Storbritannien, Sverige, Tjeckien, Turkiet, Tyskland, Ukraina, Ungern, Vitryssland, och Österrike.
  
4.9.2.5 Riskfritt spel (dvs. proportionerligt satsande på olika utfall i samma spel för att skapa "action" utan risk) uppfyller inte kraven för omsättning innan uttag. Exempel på riskfria spel inkluderar att satsa på rött och svart samtidigt i Roulette eller på både bank och spelare samtidigt i Baccarat. Spelare som upptäcks i kollusion, t.ex. att en person satsar på spelare och den andra på bank, kommer att få sina konton permanent stängda och sina pengar konfiskerade.
  
4.9.2.6 Om en bonus avbryts eller beslagtas, går bonusen och eventuella vinster genererade från denna förlorade.
 
4.10 Alla gratispengar/freespins kampanjer kommer att upphöra 24 timmar efter hämtning om inget annat nämns i bonusens regler &villkor. Vinster under dessa 24 timmar kommer att gå förlorade om omsättningskraven inte nås.
 
4.11 Erbjudanden på Bethard är endast tillgängliga för spelare bosatta i Sverige, Norge, Finland, Tyskland, Österrike, Tjeckien, Kanada och Schweiz.
 
4.12 Bonusar är menade till fördel för kunden för att göra spelupplevelsen så trevlig som möjligt och skall utnyttjas därefter. Bethard.com förbehåller sig rätten att undersöka varje kunds spelkonto för att försäkra att varje spel är inom allmänt accepterade riktlinjer. En spelare som anses ha missbrukat någon form utav bonus kommer vara välkommen att fortsätta spela hos oss men kommer ej kunna ta del utav ytterligare bonusar. Bethard förbehåller rätten att stänga kontot, dra bonusar och eventuella vinster från den.
 
4.13 Vid misstanke om missbruk eller bedrägeri förbehåller sig Bethard rätten att stänga spelkontot tills dess att säkerhetsavdelningen gjort en grundlig utredning av fallet. Bethards beslut i en eventuell utredning är enhälligt och slutgiltigt. Bethard kan dra tillbaka bonusar och eventuella vinster och beslagta alla tillgångar som finns på kontot.
 
4.14 BetHard förbehåller sig rätten att annullera vinsterna som blir om man bygger upp värdet på en slot med bonus, för att därefter aktivera vinsten med en ny insättning med riktiga pengar.
 
4.15 Dessa regler och villkor är publicerade på engelska men är översatta till svenska för att underlätta kommunikationen. Alla översatta versioner av dessa regler innehåller samma principer men de engelska reglerna gäller i händelse av tvist.
  
5. Allmänna regler för Sportbook
 
5.1 Varje användare bestämmer själv sina insatser, med undantag av vinstbegränsningar och eventuella insatsgränser. En förutsättning för att en insats ska kunna placeras är att det finns tillräckligt med pengar på kontot för att täcka insatsen innan godkännandet för satsningar stänger. Om balansen på kontot inte ger full täckning och skillnaden inte remitteras i tid, kommer placeringen av spel accepteras av företaget i den ordning som de mottagits, detta så länge varje individuellt spel är fullständigt täckt. Om insatsen av ett spel enbart är delvis täckt, kommer spelet att bli placerat med en insats som motsvarar den återstående balansen på kontot.
 
5.2 Ett spel är godkänt endast då företaget gett sitt godkännande. Spelet är godkänt när kunden kan se spelet i sin historik. Ibland kan fördröjningar uppstå. Vid tvist mellan spelare och Bethard om vilken tidpunkt ett spel ska ha lagts, gäller alltid den registrerade tidpunkten för företaget.
 
5.3 Lagda och accepterade spel i god tid kan ej återkallas eller annulleras. Det är alltid spelarens ansvar att se till att dennes satsningar är korrekta.
 
5.4 Om ett spel deklareras ”ogiltigt” eller ”annullerat” (vid exempelvis ett avbrutet spelobjekt), då kommer detta spel att markeras som Vinst tillsammans med oddset 1.0. I en singel innebär detta att insatsen blir återbetald. Vid ett multispel innebär detta att oddsen kommer att ändras följaktligen och multispelet kan fortfarande vinnas ifall alla andra spel det innehåller också vinns.
  
5.5 Om ett spel placeras efter spelhändelsen början så är spelet ogiltigt (detta gäller inte live betting). Spelet kommer att utvärderas som ”vunnet” med oddsen 1.00. För ”Live betting” spel som mottas av företaget, efter att resultatet av respektive spel har bestämts, godkänns inte och utvärderas som ”vunnet” med oddsen 1.00.
 
5.6 Spelstopp för olika objekt avgörs enbart av företaget.
  
5.7 Företaget äger rätten att när som helst neka delar av eller fullständiga spel utan någon som helst orsak.
  
5.8 Om det under tidpunkten av accepterandet av spel uppkommer information, som kan påverka utkomsten av spelet, kommer deadline för accepterandet av spel bedömas pånytt av företaget eller så blir spelet annullerat. Annullerande spel bedöms som ”vunnet” med oddsen 1.00.
 
5.9 Bethard tar ej ansvar för felskrivningar, överförings- och/eller bedömningsfel. Framförallt ger företaget sig rätten att justera uppenbara misstag, även i efterhand med utgivna odds och/eller bedömning av spelresultat  (t.ex. odds-relaterade, lag-relaterade, händelse-relaterade fel) eller förklara påverkade spel ogiltiga. Bethard tar heller inget ansvar för korrekthet, fullständighet eller att den information som ges är uppdaterad. Till exempel resultatuppdateringar eller resultatservice som skickas till spelarens e-mail. Insatsen är uteslutande den summa som bekräftats och registrerats av Bethard. I fall en match/evenemang ställs in är alla spel ogiltiga och betalas som vinst med oddset 1.0.
 
5.10 Om ett spel läggs till ett fast odds blir vinsten alltid insatsen gånger oddset. Vid livespel kan det ske oddsförändringar, dessa är alltid synliga för spelaren och han/hon måste alltid ge sitt samtycke i form av godkänna det nya oddset. Ändringar i odds uppfattas som de som ändrar mellan ett val som läggs till och spelkupongen och att spelet accepteras av Bethard. Det aktuella oddset visas då i spelkonfirmeringsnotisen. Det nya oddset är det som gäller och även om spelaren inte får en bekräftelse på sitt spel gäller detta så länge det visas i spelarens spelhistorik.
 
5.11 Vinster som överskrider det max tillåtna på Bethard betalas ej ut till spelaren. Om spelaren placerar ett spel, vars betalning överskrider vinstgränsen, är Bethard inte ansvarig för den överskridna summan. Vid denna händelse reduceras vinsterna i enlighet med vinstgränsen. Det samma gäller även om Bethard inte varnat spelaren för eventuella överskridningar av vinstgränser då spelet placerats. Vinstgränserna för spel med riktiga pengar är 500 000 kr (eller motsvarande) per Spelare och Vecka.
 
5.12 Bethard äger rätten att använda sig av andra max utbetalningar än de ovan angivna och/eller bestämma specifika vinstgränser för individuella spelare.
 
5.13 Även om en spelare lägger ett flertal liknande spel (även kombinationen av singel och multispel) där de totala vinsterna överskrider vinstgränsen har Bethard rätten att minska på insatsen i behövlig omfattning för att de ska överensstämma med vinstgränserna.
 
5.14 Om inget annat anges – i exemplen nedan där spelerbjudande eller i specialregler för varje sport gäller principen ”all bets stand” vilket innebär att alla spel gills. Exempel: även om en individuell idrottare eller ett lag som har blivit spelad som vinnare ej kommer till start oavsett anledning, går spelet förlorat förutsatt att eventet genomförs. Endast vid ett fåtal tillfällen deklareras spel som ”ogiltigt” med återbetald insats, oftast/ endast vid följande händelser:
 
5.14.1. Eventet/turneringen ställs in eller ogiltigförklaras.
 
5.14.2. Eventet/turneringen avbryts och startas om mer än 36 timmar efter den ursprungliga starttiden.
 
5.14.3. Head to Head (H2H) bets: Om en eller fler deltagare drar sig ur innan eventet/turneringen har startat.
 
5.15 Alla spel som är bestämda (dvs. resultatet är redan bestämt) är giltiga och kommer att avgöras oberoende av efterföljande nedläggning av eventet/turneringen.
 
5.16 Bethard erkänner endast de resultat som har uppnåtts på spelplanen. Resultat efter disciplinära åtgärder från en sport-domstol eller annan domstol beaktas inte. I händelse av brott mot idrottens lagar förbehåller sig företaget rätten att frysa vinsterna och hålla inne betalningen.
 
5.17 Kunden kan inte kombinera relaterade satsningar på samma event/turnering. Relaterade satsningar är två eller flera olika satsningar som har anknytning.
 
5.18 Livespel erbjuds exklusivt före och under ett evenemang på en särskild livespel-plattform. Oddsen uppdateras kontinuerligt för att återspegla det aktuella läget i spelet.
 
5.19 För att undvika att en insats inte accepteras på grund av förändringar i odds, uppdaterar systemet automatiskt oddsen innan spelkupongen bekräftas och kunden bör kontrollera de senaste oddsen i spelkupongen innan bekräftelsen.
 
5.20 Resultat av livespel som är kända omedelbart efter det att en spelmarknad stängs kommer att vara de som används för att utvärdera det vinnande resultatet. Senare modifikationer (t ex resultat som beslutats av en jury efter matchen) påverkar inte resultatet av lagda live-spel.
 
5.21 Live spel utgår från företagets egen statistik som baseras på den faktiska spelgången . Om inte annat anges, alla spel på " Non-Runners" under livespel blir ogiltiga.
 
5.22 För livespel tillämpas "Sportsspelregler" gällande spelets utvärdering. Undantag är specialspel, som avgörs före själva avbrottet. Dessa förklaras giltiga.  
 
6. SBTech Sport
 
6.1 American Football
 
General
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
All bets on the game include overtime scoring unless stated otherwise.
Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
 
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
 
Live-Betting
Live betting game bets include overtime.
Points are considered regardless of whether they are scored before or after the bet is placed.
 
Teasers
Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.
A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:
 
6-point Teasers:
Two teams = -110/1.9
Three teams = +170/2.7
Four teams = +290/3.9
Five teams = +450/5.5
Six teams = +650/7.5
 
6.5-point Teasers:
Two teams = -120/1.83
Three teams = +150/2.5
Four teams = +240/3.4
Five teams = +400/5
Six teams = +550/6.5
 
7-point Teasers:
Two teams = -130/1.76
Three teams = +130/2.3
Four teams = +190/2.9
Five teams = +350/4.5
Six teams = +450/5.5
 
10-point Teasers (Super)
Three teams = -120/1.83 (push loses)
 
13-point Teasers (Monster)
Four teams = -120/1.83 (push loses)
 
All selections must be successful in order for the bet to win.
If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser.
 
A push in a two team teaser without a loss will make the entire bet lost.
When placing a bet on a super/monster teaser a push will result in a lost bet.
 
Teaser bets will only be allowed on pre-match events and for selected leagues, including:
1. Regular teasers for NFL and NCAAF: 6, 6½ and 7 points
2. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83
3. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds -120/1.83
 
Buying points
Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favorite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.
 
Winner
Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.
 
Spread
Predict the winner of the game, applying the given spread (handicap).
 
Over/Under/Total Points
Predict if the points scored by both teams will be over or under a given number.
 
1st Half
Bets settled on the first half result only.
Bets will be void if the match is abandoned before halftime.
If a match is abandoned during the second half then all first half bets are still valid.
 
2nd Half
Bets settled on the second half result only include overtime.
 
1st/2nd/3rd Quarter
Bets settled on the quarters result only.
If the entire game is not completed, wagers on quarters will have action in case the relevant period was completed.
 
4th Quarter
Bets settled on the 4th quarter result only include overtime (unless otherwise stated).
 
Halftime/Fulltime
Predict the result of a match at halftime and fulltime.
Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.
Bets on Halftime/Fulltime exclude overtime.
 
Odd/Even
A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.
 
First to score/Last to score
First/Last team to score means betting on which team will score the first or last point in a match.
 
If an event is abandoned after a point has been scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
If an event is abandoned without any points being scored, then all wagers on First/Last team to score will be void.
 
Total team points
"Total team points" is similar to Over/Under Wager.
Win/loss is determined by the points accumulated by a named team.
 
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
 
Over Time
Predict whether the game will go to overtime or not.
 
Highest Scoring Half/Quarter
Highest Half/Quarter bets include overtime.
Push rules apply.
 
Touchdowns
"Touchdowns" is similar to Over/Under Wager.
Win/loss is determined by the number of Touchdowns accumulated by both teams.
 
Touchdown Scorers
Bets on players not taking part in the match will be void. If a player doesn’t play until First Touchdown is scored, then bets on him regarding First Touchdown will be void.
If a match is abandoned, all bets will be void, unless a Touchdown is already scored. Then all bets for First Touchdown scorer will stand, Last and Anytime Touchdown scorers will be void.
 
Winning Margin
Predict the team to win the match and the margin of victory. Overtime is included (if played).
 
Race to 10
Predict which team will be the first to score 10 points in the game. If the game is abandoned or finishes before 10 points are scored by any team, bets will be void.
 
6.2 Bandy
 
General
All games must start on the scheduled time for bets to have action. An exception is made if incorrect start time is announced on our website. Abandoned or postponed matches are void, unless rearranged and played on the same date (local time) or stated otherwise in the rules. If a match venue is changed, then bets already placed will stand providing the home team is still designated as such.
If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
If scheduled playing time is changed from 2 halves x 45 minutes, to 3 periods x 30 minutes, full time bets will be considered valid and half time bets will be void.
All markets are based on the result at the end of the regular time – excluding overtime, if played, unless otherwise stated.
If a market is offered as 2Way and happens to finish in a draw, Push rules apply.
 
Outright
Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated.
 
1x2
Predict the outcome of the game. There are 3 possible results:
 
1 – Home team wins
X – Draw
2 – Away team wins
 
Spread
Predict the winner of the game, applying the given handicap (spread) to the result.
 
Over/Under
Predict whether the total goals scored by both teams will be over or under a given number.
 
6.3 Basketball
 
General
All games must start on the scheduled date (local time) for bets to have action. An exception is made if incorrect start time is announced on our website.
If a game venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All bets on a game include overtime unless otherwise stated.
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
48-minute games must go at least 43 minutes of play and 40-minute games must go at least 35 minutes of play in order for full time bets to take actions.
If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
Money Line
Predict which team will be the winner.
Spread
Predict which team will be the winner, applying the given spread to the score.
Over/Under
Predict if the points scored by both teams will be over or under a given number.
1st Half
All 1st Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the first half only. If the game is abandoned before half time, all 1st half bets will be void.
2nd Half
All 2nd Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the second half including overtime if played. If the game is abandoned bets will be void. An exception is made if there are 5 or less minutes of scheduled playing time remaining. In this case bets will be settled according to the result at the time of abandonment.
1st/2nd/3rd/4th Quarter
All Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. The 4th quarter result includes overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. Example:
If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th Quarter) will be void.
If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time left), bets on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.
If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled according to the4th quarter result, adding any points scored in overtime up to the time of abandonment.
Total Team Points
Predict if a certain team will score more or less points than a given number.
Total Odd/Even
Predict if the points scored by both teams will add up to an odd or an even number.
Total Team Odd/Even
Predict if the points scored by a certain team will add up to an odd or an even number.
Winning Margin/Margin of Victory
Predict the winning team and exactly by how many points this team will win by choosing from given options.
Over Time
Predict whether or not the match will go into overtime. If the game is abandoned bets will be void, unless overtime has already started. If overtime is played, while the regulation time result was not tied, all bets will be void.
Halftime/Fulltime
Predict the result of the game at half time and at the end of the game, including overtime if played. If a game is abandoned or for some reason ends in a draw and no overtime is played, bets will be void.
Highest scoring Half/Quarter
Predict in which half/quarter most points will be scored. This bet type includes overtime if played. Dead-heat rules apply. If a game is abandoned, bets will be void.
Race to 12/25/45 points
Predict which team will be the first to reach 12/25/45 points. If the game is abandoned before any team reaches the quoted number of points, bets will be void.
Winner / Outright
Bets will be settled according to the final league position including Play offs and according to the official site of the event.
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
Players
There are several markets available for any named players: points, rebounds, assists, steals, etc.
If the relevant player doesn’t get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.
A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.
Teasers
Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.
A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:
4-point Teasers: 
Two teams = -110/1.9 
Three teams = +170/2.7 
Four teams = +290/3.9 
Five teams = +450/5.5 
Six teams = +650/7.5
4.5-point Teasers: 
Two teams = -120/1.83 
Three teams = +150/2.5 
Four teams = +240/3.4 
Five teams = +400/5 
Six teams = +550/6.5
5-point Teasers: 
Two teams = -130/1.76 
Three teams = +130/2.3 
Four teams = +190/2.9 
Five teams = +350/4.5 
Six teams = +450/5.5
8-point Teasers (Super) 
Three teams = -120/1.83 (push loses)
10-point Teasers (Monster) 
Four teams = -120/1.83 (push loses)
All selections must be successful in order for the bet to win.
If a selection in the teaser is a push, the teaser will drop to the next lower level, if a lower level is offered for that particular teaser.
A push in a two team teaser without a loss will make the entire bet lost.
When placing a bet on super/monster teaser, if there is a push result, the teaser will be lost.
Teaser bets will only be allowed on pre-match events and selected leagues, including:
1. Regular teasers for NBA, NCAAB or any other league in which teaser bets are allowed: 4, 4½ and 5 points 
2. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83 
3. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds-120/1.83
 
6.4 Boxing UFC
 
Game Play Rules
If the fight does not take place as scheduled and is not played in the same date (local time) all bets are void. The exception is if we advertise an incorrect kick-off time.
The bell sound is the sign for the beginning of the first round for betting purposes
When a fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
In declaration of a “No Contest” all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.
 
Winner
All bets will be valid regardless of changes to number of rounds to be fought.
Declaration of a draw - all bets will be void and stakes will be refunded. Tthis includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
 
Method of Victory
All bets will valid regardless of changes to number of rounds to be fought.
Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
 
Knockout - Knockout is when the boxer does not stand up after a 10 count.
Technical Knockout is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.
Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
 
Total Rounds
For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.
If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought Half of the official time for a round will be used for O/U total round bets.
For example: 90 seconds into the 7th round of a boxing fight equal 6.5 rounds
 
6.5 Chess
 
General
In the event of a match starting but not being completed all bets will be void, unless otherwise stated in the rules. An exception is made if we advertise incorrect starting time. All bets will be settled based on the official site of the Federation governing the tournament, unless otherwise stated in the rules.
 
Outright
Predict the winner of the tournament. Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated. All bets are considered valid, even if the player withdraws or doesn’t start the tournament at all. Dead-heat rules apply.
 
Moneyline
 
Predict the winner of the match according to the points collected by players based on played games. 1 point is awarded for a win, 0,5 points for a draw and 0 points for a loss. There are 3 possible outcomes:
 
1 – Designated home team player wins
X – Draw
2 - Designated away team player wins
 
Spread
Predict the winner (player who will collect most points) of the match/game, applying the given handicap (spread). If the statutory number of games/matches according to the official rules of the tournament is changed, all bets will be cancelled.
 
6.6 Cricket
 
General
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect start time is announced on our website.
If a match venue is changed, then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.
Push rules apply for all 2 way markets.
 
One Day / Twenty20
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided upon either a bowl out or the toss of a coin, then all bets will be void.
If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
 
Test Matches
Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.
 
Money Line
Predict the winner of the match.
 
Top Batsman/Top Bowler
Player with the best batting average is considered Top Batsman. Player with the best bowling average is considered Top Bowler. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, bets on him will stand. Dead Heat rules apply. If two players or more end on an equal number of wickets, then the bowler with the least number of runs conceded will be deemed the winner.
 
There is a minimum number of overs that should be played before the game is interrupted, or All Out. Otherwise all bets will be void:
 
One day International – 20 overs
All Domestic 40 Over Competitions – 10 overs
All Domestic 50 Over Competitions – 20 overs
All Twenty20 Cup – 6 overs
Man Of The Match
Bets are settled on the officially declared man of the match. Dead Heat rules apply.
 
To Win The Toss
Predict which team will win the coin toss at the beginning of the game.
 
Highest Opening Partnership
Predict which team will score more runs on their 1st Partnership. Bets stand once 1 ball has been bowled in each team’s 1st innings. If a market is offered in a 2-way option, Dead Heat rules apply.
 
Most Match Sixes
Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.
 
1st Wicket Method
Predict the method by which the 1st Wicket in the game will be scored. If the game is abandoned before a wicket is scored or there is no wicket scored at all in the match, all bets will be void.
 
A Fifty/Hundred Score In Match
Predict if any player will score fifty/hundred or more runs in the match. For different types of games there is a certain minimum of Overs to be played or bets on this bet type will be void:
 
Test Matches - The whole game counts. If the game is drawn, at least 200 overs must be bowled
One Day Matches – 40 overs must be bowled
Twenty20 Matches – 20 overs must be bowled
Most Run Outs
Predict which team will create most run-outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run-outs whilst fielding regardless of the amount of overs bowled will be the winner. In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. In Test Matches all innings of the match will count.
 
1st Over Total Runs
Predict the total runs scored during the 1st innings of the match. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void.
 
Runs At Fall Of 1st Wicket
Predict the number of runs in the game at which 1st Wicket will fall. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void.
 
Dismissal Method
Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game as a whole or after the bet has been placed in Live Betting, all bets will be void.
 
Odd/Even
Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.
 
Runs O/U
Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.
 
Race To 10 Runs
Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.
 
Total Match Sixes
Predict if Sixes scored in the match will be over or under a given number. Push Rules apply. If a match is abandoned before needed Overs for different types of matches have been reached, all bets will be void. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.
 
In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result.
In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
 
Team With Highest 1st 6/10/15 Overs Score
Predict which team will have the higher score after 1st 6/10/15 Overs. Push Rules apply. If either team do not complete number of overs stated, bets will be void.
 
Batsman Matches
Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball.
 
Outright
Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.
 
To Win Pool
Predict the team which will finish top at their Pool. Dead Heat rules apply.
 
Finalists
Predict the two teams which will play in the Final of the Tournament.
 
Stage Of Elimination
Predict at which stage of the Tournament a certain team will be eliminated.
 
To Reach The Final
Predict if a certain team will reach the Final of the Tournament.
 
6.7 Darts
 
General
All games must start on the scheduled date (local time) for bets to have action. The exception is if we advertise an incorrect start time.
Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules.
 
Outright
All outright bets shall stand irrespective of whether the player competes.
 
Money line
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
Bets will be void in the two-way market if the match result is a tie.
 
Spread
In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
 
Over/Under
In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
 
In-Play betting
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.
 
6.8 Gaelic Sports
 
General
All bets are settled on the regular time result. Extra time does not count, unless otherwise specified.
All games must start on the scheduled date (local time) for bets to have action. An exception is made if incorrect kick-off time is announced on our website. If a match venue is changed, bets will stand as long as home team is designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules.
For settlement purposes a goal is counted as 3 points and a point as 1 pt in order for the final score to be determined.
 
Outright
All outright bets shall stand irrespective of changes in season format or length.
 
Money line
 
Predict the winner of the game. There are 3 possible outcomes:
 
1 – Home team wins
X – Draw
2 – Away team wins
 
Spread
Predict the winner of the game, applying the given handicap to the final score (goal=3, point=1). If a market is offered as 2way (without a price for the tie) and after a handicap has been applied the result is a draw, bets will be refunded.
 
Over/Under
Predict if the points scored by both teams, including goals (1 goal=3points) will be over or under a given number..
 
Half-time/Full-time
Predict the outcome at the end of the 1st half and the full time result. Extra time does not count. If a game is abandoned, bets will be void.
 
1st Half: Money line, Spread and Over/Under
Bets will be settled on the first half result only. If a match is abandoned before half time, bets will be void. If a match is abandoned during the second half, then all first half bets are still valid.
 
In-Play betting
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.
 
6.9 Golf
 
General
If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the monies refunded.
 
Where a golfer withdraws before the start of a tournament then all bets on that participant will be declared void.
Bets stand once the player has teed off the first hole.
 
Outright
All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.
All bets stand except for those placed on participants not competing in the first round.
 
First round winner
The winner will be the player achieving the highest placing at the end of the first round.
 
Money line
If an individual match-up ends in a tie then bets will be void.
 
18 hole match- ups
Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void.
The winner will be the player with the lowest score over 18 holes.
If an individual match-up ends in a tie then bets will be void.
 
Play-offs do not count.
 
72 hole match- ups
Bets stand once the players have teed off the first hole.
Whichever player completes the most holes is deemed the winner. If both players complete the same amount of holes the player with the lowest score is deemed the winner.
If an individual match-up ends in a tie then bets will be void.
 
Play-off is taken into account.
 
Dead-heat rules
If 2 or more selections finish in the same position, the stake will be divided proportionally.
Example:
The final positions in golf are the following:
 
1st position: Player A
2nd position: Player B
3rd position: Player C
3rd position: Player D
3rd position: Player E
6th Position: Player F
6th Position: Player F
 
Let’s say you bet on Player E (e/w ¼ 1-2-3)
3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds
 
Let’s say you bet on Player E (e/w ¼ 1-2-3-4)
Positions 3 and 4 are shared by 3 players.
 
3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds.
Note – Dead-heat rules apply to the stake and not to the odds
 
6.10 Handball
 
General
All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated.
All games must start on the scheduled date (local time) for bets to have action.
All games are based on the result at the end of a 60-minute scheduled play unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes.
If a match is postponed or abandoned for any reason, all bets will be void, unless re-arranged and played on the same day or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
 
The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case statistics are not available on the official website or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets.
 
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Live-Betting
If the event is not completed, then all bets will be void, unless otherwise stated.
 
1x2
Bets are made by selecting a Home Win, a Draw or an Away win:
 
1 – Home Win
X – Draw
2 – Away Win
 
Handicap
Predict the winner, applying the given handicap.
 
Over/Under
Predict if the total number of goals scored by both teams will be over or under a given number.
 
1st Half
Bets (1X2, Handicap and Over/Under) are settled on the first half result only.
Bets will be void if the match is abandoned before half time.
If a match is abandoned during the second half, then all first half bets are still valid.
 
2nd Half
Bets (1X2, Handicap and Over/Under) are settled on the second half result only.
Bets will be void if the match is abandoned.
 
First team to score/ Last team to score
Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
 
Odd/Even
A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.
 
Double Chance
A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available:
 
The following options are available:
 
1 or X - if the result is either a home win or a draw, then bets on this option are winners.
X or 2 - if the result is either a draw or an away win, then bets on this option are winners.
1 or 2 - if the result is either a home or an away win, then bets on this option are winners.
 
Halftime/Fulltime
Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count.
 
1st To 3/5/10/20 Goals
Predict the first team to reach 3/5/10/20 Goals.
 
Highest Scoring Half
Predict in which half most goals will be scored. Push rules apply.
 
Total team goals
"Total team goals" is similar to Over/Under Wager.
 
Win/loss is determined by the goals accumulated by a named team.
 
Team Odd/Even
Predict whether a team’s total number of accumulated goals in a match will be an odd or an even number.
 
Team with Highest Scoring half
Predict which team will score the most goals in any (either 1st or 2nd) Half of the game.
 
Winning Margin
Predict by how many goals the winning team will win the game.
 
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
 
Finishing Position
Predict which team will be ahead in the final standings of the tournament.
 
If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
 
Group Winner
Predict the team to win the group. Bets will be settled on the final Group positions.
 
Top Goalscorer / Top Team Goalscorer
Goals scored in regular time (60 minutes) and extra-time count for settlement purposes. However, penalty shootout goals do not count. Dead-heat rules apply. If a player takes part in the tournament, all bets will have action.
 
Outright/Winner
Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
 
6.11 Horse Racing
 
General
Bets on Racing are settled on the official result (Jockey Club rules of racing).
We cannot be held responsible for any errors or omissions in respect of accuracy in publishing or issuing of prices or information, despite every effort being made to ensure total accuracy. We reserve the right to correct these errors.
 
When a result is amended after the official result (i.e. the weigh-in), for example as a result of a successful appeal, the amendment will be ignored for settlement purposes.
Ante-post bets are settled at the price and place terms applicable at the time of acceptance. Should a wrong price or place term be given in error we reserve the right to settle the bet according to the correct price/place terms available at the time of the bet.
 
Best Odds Guaranteed
 
For UK & Ireland: We will apply best odds guaranteed to horse racing events for races. This means that if you place your bet on fixed odds, your final price will be the fixed odds or SP odds, whichever is highest.
 
Best Odds Guaranteed will apply to single and combo bets.
Best Odds Guaranteed will apply to board prices and early prices.
Best Odds Guaranteed will not apply to ante post bets, including ‘non-runner no bet’ events unless otherwise stated.
 
In the event of a Rule 4, we pay you at the bigger odds, after the Rule 4 deduction has been applied.
Best Odds Guaranteed is available from 09:00 AM UK time each day on all UK and Irish horse races.
10Bet reserves the right to withdraw this guarantee at any time and to apply exemptions to selected customers.
 
Each way
Bets are acceptable win or each way. 'Place Only' bets are not acceptable. Using the each way checkbox will double the unit stake placed on the winner selection.
It will contain one bet on the Winner and another bet on the Place, Terms will be written at the header of the event eg. E/W 1/4 1-2-3
For horse racing, the each way bets will be determined according to the number of runners and the table:
 
Number of Runners
 
Not Handicap race
 
Yes Handicap race
 
1 - 4
 
Win Only
 
Win Only
 
5 - 7
 
¼ odds , for Place 1,2
 
¼ odds , for Place 1,2
 
8 - 11
 
1/5 odds , for place 1,2,3
 
1/5 odds , for place 1,2,3
 
12 - 15
 
1/5 odds , for place 1,2,3
 
¼ odds , for place 1,2,3
 
16 +
 
1/5 odds , for place 1,2,3
 
¼ odds , for place 1,2,3,4
 
 
Number of runners coming under starters orders will be the number which will determine the each way terms for non-ante post races.
If non-runners take the race to less than five runners the place money goes on to win.
Some races can have enhanced odds or places and we keep the right to offer different odds and places.
 
Dead Heats
When a dead heat occurs for first place, the stake money on the winning selection will be divided by the number of winners, with full odds paid at the reduced stake. The remainder of the stake is lost. Where an each-way bet involves a dead heat winner, the win part of the bet will be settled as above, and the place part will be settled in full, in accordance with the relevant place terms. Should the dead heat involve placed selections and results in more than the allocated number of places, then the stakes will be divided as before, and settled to the full place terms.
 
Ante post
Ante post events will be available in advance to customers, more than 48 hours before the race. Bets on non-runner horses in ante post events will be considered lost, unless otherwise stated.
Ante post events may be suspended on days when races related to the event occur.
Ante post bets will be settled according to the price and place terms at the time the bet has been placed.
We reserve the right to cancel wagers on ante post prices/places which have been presented due to typing or human errors.
 
Postponed races
If a race is postponed and final declarations stand, then the bets will stand. Bets will be void if:
 
The race is declared void
The race is abandoned
The condition of the race has changed
The venue has changed
The surface has changed
Rule 4 Deduction
Rule 4 deduction will apply according to the following table:
 
Price of non-runner at time of withdrawal
 
Amount deducted from winnings
 
1/9 or longer odds on
 
90p in the £
 
2/11 to 2/17
 
85p in the £
 
1/4 to 1/5
 
80p in the £
 
3/10 to 2/7
 
75p in the £
 
2/5 to 1/3
 
70p in the £
 
8/15 to 4/9
 
65p in the £
 
8/13 to 4/7
 
60p in the £
 
4/5 to 4/6
 
55p in the £
 
20/21 to 5/6
 
50p in the £
 
Evens to 6/5
 
45p in the £
 
5/4 to 6/4
 
40p in the £
 
13/8 to 7/4
 
35p in the £
 
15/8 to 9/4
 
30p in the £
 
5/2 to 3/1
 
25p in the £
 
10/3 to 4/1
 
20p in the £
 
9/2 to 11/2
 
15p in the £
 
6/1 to 9/1
 
10p in the £
 
Over 10/1
 
No deduction
 
In the case of a non-runner, the deduction will apply according to the non-runner odds right before the withdrawal.
R4 will apply on ‘Day of event race’, less than 48 hours before the race.
If 2 or more horses are withdrawn, the total deduction will not exceed 90p.
 
Rule 4 deductions will apply to all winning bets placed before the non-runner was declared.
Example: prices available at 9:00 am.
1st non-runner declared: 10:00 am.
 
Bookmaker applies Rule 4 at 10:05 am.
Winning bets on fixed odds between 9:00 am to 10:05 am will be deducted according to the non-runner's last odds.
2nd non-runner declared: 11:30 am.
 
Bookmaker applies 2nd Rule 4 at 11:35 am.
 
Winning bets on fixed odds between 10:06 am to 11:35 am: 2nd rule 4 will apply.
Winning bets on fixed odds between 9:00 am to 10:05 am: 2nd rule 4 will apply but the sum of the deduction will not exceed 90p.
 
Reserves
Some races contain reserves, who may or may not be priced in our early prices lists. The finishing position of any of these reserves will count regardless of whether they are priced or not.
If a reserve horse is offered with an early price and becomes a non-runner, then no Rule 4 deduction will be applied as a result of the withdrawal.
If a reserve horse is declared an official runner at the racecourse before the declaration stage and if it is subsequently withdrawn, normal Rule 4 rules will apply to the reserve horse from this point.
 
Forecasts
A Straight Forecast is a bet where you name two selections to finish 1st and 2nd in the correct order for a specified event.
A Reverse Forecast is a bet where you name two selections to finish 1st and 2nd in any order for a specific event.
A Combination Forecast is a bet where you choose three or more selections with any of these to finish 1st and 2nd for a specific event.
 
Forecasts will be accepted only in races of three or more runners and will be settled in accordance with the officially declared SP Computer Forecast Dividend. In races with less than three runners the forecast bet will be declared void. If one of the selections becomes a non-runner in a forecast bet, the total stake will be placed on the other remaining selection as a win single bet at SP.
 
In a Combination Forecast, where a selection becomes a non-runner, the total stake of the bet will be divided equally between the possible forecast combinations, using the remaining selections and the forecasts, including the non-runner, becoming singles.
 
In the event of a dead heat, separate dividends will be declared for all the horses involved in the dead heat and forecast.
Unnamed favourites are not accepted for forecast betting.
 
Tricasts
A Tricast is a bet where you name the first three selections to finish first, second and third in the correct order for a specified race, in races where a Computer Forecast Dividend is declared.
A Combination Tricast is a bet where you name three selections to finish first, second and third in any order.
Any winning Tricast is paid out according to the official Computer Tricast return which is declared to a £1 stake.
 
Tricasts are offered on all handicap races in which there are eight or more runners declared. If there are less than 8 runners – all bets will be void.
If one of the selections becomes a non-runner in a tricast bet, the bet will be settled as a forecast on the remaining selections in the order they were selected. If two of the selections become non-runners in a tricast, the bet will be settled as a win single on the remaining runner.
 
In the event of two or more horses dead-heating for first, second or third place then separate dividends will be declared and paid to each qualifying tricast. In fixed price tricasts the full odds will be paid with the stake being split according to the number of horses which dead-heat.
Unnamed favourites are not accepted for tricast betting.
 
Tricasts are accepted for singles only.
 
Favourites
Bets on First and Second favourites are accepted win-only at starting price. Early prices or board prices cannot be taken on unnamed favourites.
The favourite is the horse quoted at the shortest odds in the official starting price.
The second favourite is the horse quoted at the next shortest price.
 
If two horses are quoted at the same odds and these odds are shorter than those quoted against any other, then these two are equal first favourite and equal second favourite.
If two or more co-favourites are selected, the stake will be divided equally between them and paid at full odds.
 
6.12 Ice Hockey
 
General
All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.
 
Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
 
Live Betting
Live betting will be settled according to the final score including overtime (and penalty shootout if needed). The results of matches decided by a penalty shootout will include the penalty shootout as one goal for the winning team.
Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
The following bet types will be settling excluding overtime:
 
3 way ML
Draw No Bet
Double Chance
Next Goal
1st to Score
Last to Score
Both Teams To Score
Number of goals
Number of Team Goals
Total Team Goals
Overtime
 
NHL
NHL bets (pre-match and live) include overtime and penalty shootouts unless specifically stated otherwise.
If a game is decided by a penalty shootout, one goal will be added to the winning team’s score and the game total.
NHL regular time and pre-season matches bets are settled on the score at the end of regulation time.
Winner / Money Line 3-way bets are settled on the score at the end of regulation time.
 
The following NHL bet types will be settled according to regulation time:
 
Double chance
3W Handicap
First To Score
Last To Score
Draw No Bet
Number Of Team Goals
Number Of Goals
Total Team Goals
 
All Competitions (Excluding NHL)
All pre-match bets will be settled based on the score at the end of regulation time, excluding overtime if played, unless otherwise stated.
For live betting – see live betting rules.
Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
 
1st/2nd/3rd Period
Bets settled on the first/second/third period result only.
The 3rd period excludes overtime.
The relevant period must be completed for bets to have action.
If a match is abandoned during the second period, all first period bets are still valid.
If a match is abandoned during the third period, all first/second period bets are still valid.
 
2W ML
Predict the winner of the match including overtime and penalties
 
Spread
Predict the spread between both teams at the final score.
Spread bets on pre live games (exclude NHL) will be settling with the regulation result.
Spread bets on live events will be settling with the overtime/penalty shootout result.
Examples:
 
+0.5 You win if your team draws or wins the match.
-0.5 You win if your team wins the match.
 
Over/Under
Predict the total goals achieved in a match.
Over/Under bets on pre live games (exclude NHL) will be settling with the regulation result.
Over/Under bets on live events will be settling with the overtime/penalty shootout result.
 
Examples:
Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
 
Total Goals
Predict the total goals achieved in the match.
Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.
Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.
 
3 Way Handicap
In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference. Handicap (+1) - You win if your team draws or win the match.
 
Regular Time Winner
Predict the winner after regular time only.
 
Asian HC and O/U
Asian markets are settled on the result after Regular Time. Live Asian Handicap bets are settled according to the score for the remainder of the game after the bet was placed. Goals scored before the bet was placed are not included.
 
Number of Goals
Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.
 
Total Team Goals
Predict the total goals achieved by a named team.
Over 0.5 - The bet will be a winner if the team scores 1 or more goals
Under 0.5 - The bet will be a winner if the team doesn't score
Over 1.5 - The bet will be a winner if the team scores 2 or more goals
Under 1.5 - The bet will be a winner if the team scores 1 goal or less
 
Own goals are counted for betting purposes.
 
First to score / Last to score / Next Goal
Which team will score the first/last/next goal in a match. Own goals count to the team credited with the goal.
If an Event is abandoned after a goal was scored then all bets on team of "First to score" will stand, "Last to score" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void.
If an Event is abandoned without any goal being scored, then all "First to score / Last to score" bets will be void.
 
Draw No Bet
Predict the winner team. In the event of a draw all bets are void and stakes are refunded.
Both Teams To Score
Yes = both teams to score.
No = either team not to score.
Bets stand if both teams have scored in the match irrespective of if the match is later abandoned.
 
Winning Margin
Predict the margin in which the winning team will win. Over time and penalty shootouts are included for this bet type for all leagues.
 
To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void.
To qualify bets Include overtime/shootouts.
 
To Win Series
Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
 
Head 2 Head
If one or more contestants fail to start, all bets are considered void and stakes will be refunded.
 
First/Last/Anytime Goalscorer
BPredict if a player will score first/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for settlement purposes. If only own goals are scored in the match, it will be considered a No Goalscorer result.
For all leagues (including the NHL), bets are settled according to regular time only. Stakes on players not included in the match lineup will be void.
If a match is abandoned after the first goal has already been scored, bets onFirst Goalscorer market and on Anytime Goalscorer market for players, who have already scored, will stand. All other bets placed on Anytime Goalscorer market will be void.
 
If a match is abandoned before a first goal is scored, all bets will be void.
 
Odd/Even
A prediction of whether the total number of accumulated goals in a match will add up to an odd or even number.
Any match resulting in 0-0 will be settled as an even number of goals.
 
Exact Score
Predict the score at the end of regular time (except NHL).
If an exact score occurs that is not an option in our offer, all bets are lost.
 
Double Chance
A Double Chance bet allows you to cover two of the three possible outcomes in a football match with one bet.
The following options are available:
 
1 or X - if the result is either a home win or a draw, bets on this option are winners.
X or 2 - if the result is either a draw or away win, bets on this option are winners.
1 or 2 - if the result is either a home win or an away win, bets on this option are winners.
 
All bets are valid for regulation time in all leagues
 
Time of 1st Goal
If a match is abandoned after the first goal is scored, all bets stand.
If a match is abandoned before the first goal is scored, all bets will be void.
If an Event is finished without any goal being scored, all bets will be void. (Over time and penalty shootouts are included for this bet type)
As soon as a game starts it will be deemed to be in the first minute so for example a goal scored after 24 minutes and 16 seconds will be settled as having been scored in the 25th minute.
 
Overtime
Predict whether the game will go to overtime or not
 
Most Goals
Predict in which period the most goals will be scored.
If 2 or more periods have the same score, all bets will be void.
Most goals excludes overtime (including NHL).
 
1st To 3 Goals
Predict which team will be the first to score 3 goals. Over time is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: if team A is the first team to score in a penalty shootouts when the regulation time is tied with 2:2, and team B won the penalty shootouts, then team B is the first team to score for this purpose.
 
Finishing Position
Predict which team will be ahead in final tournament position.
If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
 
Shots on Goal
Shots on Goal is similar to Handicap and Over/Under Wager.
Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game start.
 
Relegation
If a team is removed from the league/tournament before the season has started, all bets on that market will be void, and a new relegation book will be opened.
 
Winner
Bets settled on final league/tournament position include playoffs.
 
Group Winner
Bets settled on final Group position.
 
Series score
Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
 
Elimination Stage
Predict in which stage of a tournament a team will be eliminated.
 
Penalty
Predict which penalty type will be first to be awarded.
 
6.13 Motor Racing and Motorbikes
 
General
If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours.
 
Formula One Racing - Race Outright
All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sports governing body, at the time of the podium presentation.
 
Championship Outright
Wagers will be graded as per FIA classification immediately after the final race of the Season and will not be affected by any subsequent penalties or demotions.
 
Constructors
Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.
 
Fastest Lap
The official FIA result at the time of the podium presentation for the race will be used.
 
Podium Position
The result for settlement is at the time of the podium presentation.
Subsequent disqualifications and/or appeals will not affect bets.
 
Head to Head
Two drivers may be paired for betting purposes and prices offered on which of them will finish in a higher position in a specific race.
In the event neither driver finishes the race, the driver completing more laps will be deemed the winner. If both drivers have completed the same number of full laps, bets will be void.
 
NASCAR - Outright Race
The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all raceswhich are halted prematurely for any reason.
Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.
 
Rally
All race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries.
 
MOTORBIKES - Championship Outright
All-in compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.
 
Race Outright
Non-Runner no-bet.
The podium positions will be used to determine the winner for betting purposes.
Subsequent disqualifications and/or appeals will not affect bets.
 
6.14 Other Sports
 
General
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules. The exception is if we advertise an incorrect start time.
Should any match be played prior to the date or start time denoted then bets will stand provided the wager is placed not later than the revised start time.
If a match venue is changed then bets will be void unless stated otherwise.
In 2-way markets push rules apply unless otherwise stated. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
For the Olympics, following rules will apply:
 
- The podium presentation will determine the settlement of the bets.
- Subsequent disqualifications and/or appeals will not affect bets.
 
Badminton
In the event of any of the named players in a match changing before the match starts then all bets will be void.
If the event starts but not being completed then all bets will be void.
 
Beach volleyball
In the event of any of the named players in a match changing before the match starts all bets will be void.
In the event of a match starting but not being completed then all bets will be void.
 
Floorball
All matches played will be settled on the score at the end of regulation time and will exclude overtime if played.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
 
Futsal
All match markets will be settled on regulation time, unless stated otherwise.
Regulation time must be completed for bets to stand unless otherwise stated.
 
Hockey
If the event takes place at a different venue then bets will be made void and stakes returned.
All match odds are based on the result at the end ofa scheduled 70 minutes play unless otherwise stated. Bets are settled on the score standing at the end of the scheduled 70 minutes including any added injury or stoppage time. This scheduled period does not include extra time or time allocated for a penalty stroke shootout. Any hockey match abandoned before the completion of 70 minutes play will be void unless the match is rearranged and played the in the same day0.
 
Where the venue of any arranged match is changed the selection will be void.
 
Table tennis
In the event of any of the named players in a match changing before the match starts all bets will be void. In the event of a match starting but not being completed, all bets will be void.
 
Water polo
All match markets will be settled on regulation time, unless stated otherwise.
Regulation time must be completed for bets to stand unless otherwise stated.
In the event of a match starting but not being completed then bets will be void.
 
Athletics
For Outright bets, all bets stand except for those placed on competitors not competing in first round /qualification.
 
Kayak
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
 
Gymnastics
The competitors must start one round for bets to stand, otherwise bets will be void.
 
Shooting
The competitors must start one round for bets to stand, otherwise bets will be void.
 
Swimming
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
 
Triathlon
The competitors must pass the starting line for bets to stand, otherwise bets will be void.
 
Rowing
In the event of a race starting but not being completed then all bets will be void.
 
Aussie Rules
All bets will be settled including overtime unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
 
Speedway
If a match is postponed prior to its scheduled start date/time then bets will be void unless it is rescheduled to start within 24 hours.
All markets will be settled based on the result after the completion of the final heat.
 
Cycling
All bets are settled on the result at the time of the podium presentation. Any disqualification or appeal leading to change in the results made after thatwill not be taken under consideration.
Bets made on players who don’t start relevant race will be voided.
 
Race/Stage Winner
Predict which cyclist or team will win the Race/Stage in question.
 
Individual/Team Head 2 Head
Predict which team/cyclist will achieve higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.
 
Special bets
Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young player' etc., which are awarded with relevant coloured jersey (red, green, white, etc.)
 
6.15 Rugby League / Union
 
General
All games must start on the scheduled date (local stadium time) for bets to have action.
If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played in the same day or stated otherwise in the rules. The exception is if we advertise an incorrect kick off time.
All Rugby bets are settled on 80 minutes play. The term of 80 minutes play includes any stoppage time unless otherwise stated.
If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.
 
1st Half
Bets settled on the first half result only.
Bets will be void if the match is abandoned before half time.
If a match is abandoned during the second half then all first half bets are still valid.
 
2nd Half
Bets settled on the second half result only.
Back to top.
 
Outright
Bets settled on final league position include Play offs unless stated otherwise.
 
Group Winner
Bets settled on final Group position.
 
First to score/Last to score
First/Last team to score means betting on which team will score the first or last point in a match.
If an Event is finished without any point being scored then all wagers on First/Last team to score will be void.
If an Event is abandoned after a point is scored then all bets on First team to score will stand while bets on Last team to score will be void. If an Event is abandoned without any point being scored then all wagers on First/Last team to score will be void.
 
Halftime/Fulltime
Predict the result of a match at halftime and fulltime.
Example: If you chose 1/X, you bet on the home team tolead in the first half and the match ending in draw.
 
Most Goals
Predict in which half most points will be scored.
Bets will be void if the match is abandoned.
 
Winning Margin
Predict the team to win the match and the victory margin. Settlement is executed upon regular time result only.
 
6.16 Snooker and Pool
 
Outright
Non-Runner no-bet - With the exception of bets placed on any player who takes part in a given tournaments' qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-Way betting is available. Details are displayed under the competition title.
 
Money line
Predict which player will win the match.
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
In the event of a match not starting at all, all bets are refunded.
 
Spread
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.
In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
 
Over/Under
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.
In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
 
First frame
In the event of the first frame not being completed bets will be void.
 
Half Time/Full Time
Predict the result after the first 4 frames and the overall winner of the match.
All bets void if match is not completed.
 
1st to 3 Frames
Predict which will be the first to reach 3 Frames.
Either player must win 3 frames for bets to stand.
 
6.17 Soccer
 
General
All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.
Some Soccer matches may have different playing schedules. In that case the following will apply:
 
90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are considered void.
80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
 
Should any match be played prior to the date or kick-off time denoted then bets will stand provided the wager is placed not later than the revised kick-off time.
All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.
 
 
If the game does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if incorrect kick-off time is announced on our website.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
Bets will stand if we list a team name without specifying the term 'XI' in the name.
In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
 
Extra Time
All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.
 
Penalties Shootout
For handicap betting, all penalties taken in the shootout are counted, including sudden death (the additional penalties after the first 10 penalties).
In over/under betting, the result includes only the standard ten penalties in the shootout and does not include sudden death. If the match does not go to a penalty shootout all bets will be void.
 
Next minute markets
Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on.
Injury time does not count. For example:
 
The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time.
The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time.
The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.
 
A settlement will be made based on data from the TV broadcaster covering the match, or if not available - based on the official website of the competition, or if not available – based on data transmitted by our data providers.
If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.
If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.
 
Goal will be settled on the time the goal is scored.
 
Corner is considered to have happened when it is AWARDED (not when it is taken).
Cards - both yellow and red cards count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown.
Penalty is considered to have happened when it is AWARDED (not when it is taken).
Free kick is considered to have happened when it is AWARDED (not when it is taken).
Goal kick is considered to have happened when it is AWARDED (not when it is taken).
Throw in is considered to have happened when it is AWARDED (not when it is taken).
1X2
Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.
 
1 - Home Win
X - Draw
2 - Away Win
 
Asians
The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void.
 
Asian Handicap
 
What it means
 
0
 
You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded.
 
0.25
 
You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
 
0.5
 
You win if your team draws or wins the match.
 
0.75
 
You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake.
 
1
 
You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.
 
-0.25
 
You win if your team wins the match. If it draws you lose half of the stake.
 
-0.5
 
You win if your team wins the match.
 
-0.75
 
You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
 
-1
 
You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.
 
 
Live betting example:
 
Juventus vs Man United - Live score 1:0
 
Team
 
Asian Handicap
 
Odds
 
Juventus
 
-0.75
 
1.80
 
Manchester
 
+0.75
 
2.15
 
 
Final score 3:0
If you bet on Juventus €100, your net win is €80
 
Final score 2:0, 3:1
If you bet on Juventus €100, your net win €40
 
Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3
If you bet on Man. United €100, your net win is €115
 
Over/Under
Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.
 
Over/Under
 
What it means
 
Under 2
 
Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match.
 
Under 2.25
 
Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.
 
Under 2.5
 
Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
 
Under 2.75
 
Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.
 
Over 2
 
Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
 
Over 2.25
 
Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
 
Over 2.5
 
Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
 
Over 2.75
 
Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
 
 
Total Goals/Total Goals 1st Half
Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
 
Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half
Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half
 
Total Team Goals/1st Half Total Team Goals
Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
For example:
 
Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/ 1st half
Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/ 1st half
 
1st Half: 1X2, Asians and Over/Under
Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.
 
2nd Half: 1X2, Asians and Over/Under
Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.
 
1X2 Up to 30th Min, Asians and Over/Under Up to 30th Min
All bets will be settled based on the score by the end of the 30-th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.
 
1X2 Up to 70th Min, Asians and Over/Under Up to 70th Min
All bets will be settled based on the score by the end of the 70-th min (69:59). If a match is abandoned before the 70th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.
 
Draw no bet
Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.
 
Double Chance
A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.
 
The following options are available:
 
1 or X - if the result is either a home win or a draw then bets on this option are winners.
X or 2 - if the result is either a draw or an away win then bets on this option are winners.
1 or 2 - if the result is either a home win or an away win then bets on this option are winners.
 
Exact Score
Predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact score 1st Half – you have to predict the score of the 1st Half.
 
Multi-Bet Exact Score
Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on.
 
Otherwise you lose.
For example:
 
You have bet on line: 1:0, 2:0, 3:0.
If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.
 
Halftime/Fulltime
Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.
 
Example: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.
 
Both Teams to Score
Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
 
Yes” – meaning that both teams will score.
“No” – meaning that either team will not score.
 
3 Way Handicap
In a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half 3 W Handicap, which is settled according to the result of 1st half only.
For example:
 
Handicap (-2) - You will win if your team wins the match with a goal difference of three or more.
Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.
Handicap (+2) - You will win if your team loses / draws / wins by 1 goal.
 
First to Score/Last to Score/2nd Goal/3rd Goal/4th Goal….
Predict which team will score the first/2nd/3rd/4th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.
 
Winning Margin
Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:
 
Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.
Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.
Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.
Bet on No score draw wins only if the result is 0:0.
Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.
Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.
 
Odd/Even
Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
 
Odd/Even – bets on it are settled according to Full time score
 
1st Half Odd/Even – bets on it are settled according to the 1st half result only
2nd Half Odd/Even – bets on it are settled according to the 2nd half result only
 
Teams Odd/Even
Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
 
Teams Odd/Even - bets are settled according to the goals scored by the named team for the Full time
 
1st Half Teams Odd/Even – bets are settled according to the goals scored by the named team for the 1st half
2nd Half Teams Odd/Even - bets are settled according to the goals scored by the named team for the 2nd half
 
Goalscorer
Predict if a player will score first/last/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.
Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.
 
If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.
If a match is abandoned before a first goal is scored, all bets will be void.
 
Goalscorer Premier
Betting options available on this market are:
 
First or Last Goalscorer – Predict if a certain player will score either first or last goal in the match
2 or more – Predict if a certain player will score 2 or more goals in the match
3 or more - Predict if a certain player will score 3 or more goals in the match
Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.
If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome.
 
Team Goalscorer
Predict which player of a certain team will score the most goals in a League/Tournament.
Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.
 
Top Goalscorer
Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated:
 
Own goals will be ignored.
Only League goals scored are counted.
Goals scored in playoff matches are not counted.
If two or more players score the same amount of goals, dead-heat rules apply.
 
Teams to score in 1st Half/2nd Half/Both halves
Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.
If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
 
Teams Clean Sheet
Clean sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.
For example:
 
Team Clean sheet team A “Yes” – in order for the bet to be settled as a winner team A should not concede any goal (including an own goal) in the game. If it does, the bet is lost.
Team Clean sheet Team A “No” – in order for the bet to be settled as a winner team A should concede a goal (an own goal counts as well) in the game. If it doesn’t, the bet is lost.
 
Head 2 Head
If one or more contestants fail to start the tournament, all bets are considered void. If both teams reach the same stage, dead-heat rules apply.
 
Total Goals Min
Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Any goal scored in the added time of the 1st half will be recorded as the 45th minute. Any goal scored in the added time of the 2nd half will be recorded as the 90th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.
 
Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.
 
OU & Goal Crazy/Goal Crazy/1st Half Goal Crazy
Bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:
 
If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost.
If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.
 
Half with Most Goals
Predict in which half most goals will be scored. Bets will be void if the match is abandoned.
 
Number of Goals/Number of Goals 1st Half
Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.
 
Number of Team Goals/Number of Team Goals 1st Half
Predict the exact number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1st half is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.
 
First Half/Second Half
Predict the result of first and second half separately. If a match is abandoned, bets will be void.
Example: To win a bet on '1/X’, the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.
 
1X2 rest of the match
All bets are determined without taking into consideration the current result at the time the bet is being placed – as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.
Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:
 
1 - Bets on Home Team are lost
X - Bets on Draw are lost
2 - Bets on Away Team are winners.
 
Penalty
Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.
 
Win to Nil
Predict if a certain team will win the game, without conceding a goal.
 
Win Either Half
Predict if a certain team will win at least one half of the game – no matter 1st or 2nd half.
 
Own Goal
Predict if there will be an own goal scored in the match.
 
Win From Behind
Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.
 
Score/Miss a Penalty
Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored.
 
Added Time in 1st Half/2nd Half
Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void.
If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half bets will be void.
For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.
 
1st Goal Period
Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.
If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.
 
Goal up to 30th Min
Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.
 
Goal Scored 1-15Min, 16-30Min, 31-Half Time, Starting 2nd Half-60Min, 61-75Min, 76-Full Time
Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.
Example: If the match is abandoned in the 38nd minute:
 
Bets on minutes: 1 to 15 and 16 to 30 will be settled.
Bets on minutes: start of second half-60, 61-75, 76-Full Time will be void.
Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min
Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min
 
Both teams to score & over 2.5
Yes = both teams to score and at least 3 goals to be scored in the game.
No = either team not to score or both teams to score but less than 3 goals altogether.
If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
 
Match Winner & Both Teams to Score
Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.
 
Scorecast
This is a prediction on both – First to Score and Exact Score of the match. Both should be correct for a bet to be declared winning. Own goals are ignored regarding the First to Score bet, in that case next goal scored which is not an own goal will be counted for settlement purposes.
 
If there are only own goals in the match, bets will be settled according to “Exact Score” market odds at kick-off time. If the game ends in a goalless draw, all bets will be void.
If a player joins the match after a first goal has already been scored, or doesn’t take part in the game at all, bets featuring him as first goalscorer will be settled according to “Exact Score” market odds at kick-off time.
If a match is abandoned after a first goal has already been scored, bets will be settled according to “First to Score” odds of Goalscorer bet type at kick-off time.
 
1st Half Scorecast
This is a prediction on both – First to Score and Exact Score of the 1st half of the match. Both should be correct for a bet to be declared winning. Own goals are ignored regarding the First to Score bet, next goal scored which is not an own goal will be counted for settlement purposes.
 
If there are only own goals in the 1st half, bet will be settled according to“1st Half Exact Score” market odds at kick-off time. If the 1st Half ends in a goalless draw, all bets will be void.
If a player joins the match after a first goal has already been scored or doesn’t take part in the 1st Half at all, bets featuring him as first goalscorer will be settled according to“1st Half Exact Score” market odds at kick-off time.
If a match is abandoned during the 1st Half, all bets will be void.
 
Anytime Scorecast
This is a prediction on both – Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to be declared winning. Own goals are ignored regarding the Anytime Goalscorer bet for settlement purposes.
 
If there are only own goals in the match, bet will be settled according to “Exact Score” market odds at kick-off time. If the game ends in a goalless draw, all bets will be void.
If a player doesn’t take part in the game at all, bets featuring him as Anytime Goalscorer will be settled according to “Exact Score” market odds at kick-off time.
If a match is abandoned after a goal or goals have already been scored, bets featuring players who have already scored will be settled according to “Anytime Goalscorer” odds of Goalscorer bet type at kick-off time –all other bets will be void.
 
Wincast
This is a prediction on both – First to Score and Final result (home win, away win or draw) of the match. Both should be correct for a bet to be declared winning. Own goals are ignored regarding the First to score bet, next goal scored which is not an own goal will be counted for settlement purposes.
 
If there are only own goals in the match, bets will be settled according to“1X2” market odds at kick-off time.
If a player joins the match after a first goal has already been scored, or doesn’t take part in the game at all, bets featuring him as first goalscorer will be settled according to “1X2” market odds at kick-off time.
If a match is abandoned after a first goal has already been scored, bets will be settled according to “First to Score” odds of Goalscorer bet type at kick-off time.
 
Half-time/Full-time & Over/Under 2.5
Predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.
 
Match Winner & O/U 2.5/3.5
Predict the winner of the match and if there will be over or under 2.5/3.5 goals scored in the match from the given options.
If a game is abandoned, all bets will be void.
 
Match Winner & O/U 1.5 1st Half
Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options.
If a game is abandoned, all bets will be void.
 
1X2 Corners Full Time/1st Half/2nd Half
Predict which team will take more corners. Available options are:
 
1 – Home team to take more corners
X – Both teams to take an equal number of corners
2 – Away team to take more corners
 
Corners 1X2 Full Time is settled according to the corners taken during the whole match.
Corners 1X2 1st Half is settled according to the corners taken in the first half only.
Corners 1X2 2nd Half is settled according to the corners taken in the second half only.
 
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
 
Asians Handicap & Over/Under Corners FT/1st Half/2nd Half
This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.
 
Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match.
Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.
Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.
 
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
 
Total Team Corners
Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
 
Total Corners 2 Way
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
 
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
 
Total Corners Odd/Even
Predict if the total corners taken in the match (by both teams) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
 
Corners 3 Way HC
In 3 way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.
For example:
 
Handicap (-1) - You win if your team takes two or more corners more than the opponent.
Tie (-1) - You win if the team with (-1) Handicap takes exactly one corner more than its opponent.
Handicap (+1) - You win if your team takes a bigger or an equal number of corners than its opponent.
 
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
 
Corners 3 Way OU
Predict if corners taken by both teams during the match will be over, under or exactly a given number.
 
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
 
Corners Over/Under, Corners 1st Half Over/Under, Corners 2nd Half Over/Under
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
 
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
 
First/Last Corner
Predict which team will take the first/last corner in the game.
 
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
 
2nd /3rd/4th/… Corner
Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).
 
Kick Off
Predict which team will perform the first kick of the game. Bets accepted after the decisive toss of coin will be void. All bets stand if a kick off has been made in the match, no matter if the match is later abandoned.
 
Red Cards
Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
 
Total Booking in Match
This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count.
If a match is abandoned all bets will be void unless settlement is already determined.
 
First/Last Booking
Predict which team will receive first/last of any card (yellow or red) in the game. If players from both teams are booked for the same incident in which first or last card is received, bets will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
 
Substitutes
Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
 
First/Last Substitute
Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
 
Offside
Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
 
First / Last Offside
Predict which team will be caught first/last in an offside position in the game.
If a match is abandoned all bets will be void unless settlement is already determined.
 
Fouls
Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
 
Ball Possession
Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.
If a match is abandoned all bets will be void.
 
Shots on Target
"Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap.
Win/Loss for Over/Under part is determined by shots on target of both teams..
If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.
 
Total Throw In
Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw ins taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw ins taken by both teams.
If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.
 
1st/Last Throw In
Predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.
 
1st/Last Free Kick
Predict which team will be first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
 
1st/Last Goal Kick
Predict which team will be first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
 
Outright/Winner
Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.
 
To Qualify/Win the Cup
Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.
 
Relegation / Promotion
Bets are settled on the final league position, after play offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.
 
Group Winner / Qualify / Forecast / Points
Bets settled on final Group standings.
 
Group Winner – Predict the team which will win the group.
Group Qualify – Predict if a team will qualify for the next round of the tournament without playoffs.
Group Forecast – Predict the exact place the named team or teams will finish in.
Group Points – Predict how many points a team will accumulate.
 
Elimination Stage
Predict in which stage of a tournament a certain team will be eliminated.
 
Transfer Specials
Player to sign for before.. - Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later it does not matter. It only does matter where the player is playing on the date mentioned.
 
Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.
 
Last revised: 08.12.2015
 
6.18 Tennis
 
General
In the event of any of the following circumstances, all bets will stand:
 
- A change of schedule and/or day of match
- A change of venue
- A change from indoor court to outdoor court or vice versa
- A change of surface (either before or during a match)
- A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as the play is resumed and the match completed.
 
Winner Full Time including Live Betting
If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.
 
Asian Handicap & O/U Full Time including Live Betting
Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.
 
Point Winner / 1st Point Winner
Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.
 
Game Winner
Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2nd set – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.
 
Game Exact Score
Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.
 
Game To Deuce
Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 4th game – Game To Deuce. “Yes”, meaning there will be a score of 40-40 in the game. “No”, meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.
 
Game Total Points
3 way bet type to predict Over, Under or the exact given number of points will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 2nd game – Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.
 
Games including Live Betting
Games betting refer to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.
 
First/Second/Third/Fourth/Fifth Set (Money Line/Handicap or Over/Under) including Live Betting
In the event of the set not being completed, all bets will be void.
 
Exact Score (Set Betting) including Live Betting
Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.
 
Total Player Games including Live Betting
Predict the number of games achieved by a player in a match. Bets will be deemed as void if the full statutory number of sets has not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.
 
Total Tie Break / Tie Break in a match including Live Betting
Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.
 
Double Result
Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.
 
Total Aces
Total Aces is similar to Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void
 
First Ace
Predict which player will serve the first ace in the match.
 
To Win 1st Point
Predict which player will win the first point. All bets placed after the coin toss will be void.
 
To Win 1st Game
Predict which player will win the first game. All bets placed after the coin toss will be void.
 
1st to win 3 games
Predict which player will be the first to win three games. All bets placed after the coin toss will be void.
 
First Break
Predict which player will break the opponent's whole game serve first. All bets will be void if a break does not take place. All bets placed after the coin toss will be void.
 
Double Faults
Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed.
 
First Double Fault
Predict which player will serve the first double fault in the match.
 
Fastest Serve
Predict which player will serve the fastest serve in the match in KM/H or MPH as stated in the bet type name
 
Outright
Predict the winner of the tournament. In the event of a non-runner, all bets are void.
 
Winner
Predict the winner of the tournament. The player must start Round 1.
 
Winning Quarter/Winning Half
Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament are divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter.
Winning Quarter: choose which Quarter the winning player will come from (eg. 1st, 2nd, 3rd, 4th). Winning Half: choose which Half the winning player will come from (eg. top or bottom).
 
To Win a Quarter
Predict the winner of the quarter
 
Finalists / To reach the final
Predict the players that will reach the final of the tournament.
 
Head To Head
Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply
 
Stage of Elimination
Player must start the first match of the tournament for bets to be valid.
 
6.19 Winter Sports
 
General
All bets are settled according to the official results of winter sports federations governing the relevant race, even if not all of the scheduled events are held. Bets will be settled according to the official result declared after the race has finished. Any later appeals and disqualifications will not affect bets.
 
If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void. An exception is made if incorrect kick-off time is announced on our website. If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void. Dead heat rules apply.
 
Dead heat rules apply.
 
Outright
Predict the winner of the stage, race (it will be specified in the name of the outright). If the participant does not start the official event, bets will be void.
 
Podium Position
Predict if a participant will finish on the podium (1st, 2nd or 3rd place). If the participant does not start the official event, bets will be void.
 
Head to head / Winner Full Time
Both participants must start the race for bets to stand. If both of them don’t finish the event, bets will be void, unless it is a multistage event. In that case the player that completes later stage will be settled as winner. For example if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner.
If both of them withdraw or get disqualified at the same stage – the bets will be void.
 
Netball
 
General
In the event of a match starting but not being completed all bets will be void unless stated otherwise in the rules. All bets will be settled based on the regular time result only, unless otherwise stated in the rules.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played in the same day or stated otherwise in the rules. An exception is made if we advertise incorrect starting time.
If a market is offered as 2Way and happened to finish with a draw result, Push rules apply.
 
Outright
Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.
 
Money Line
Predict the outcome:
 
1 – Home team wins
X – Draw
2 – Away team wins
 
Spread
Predict the winner, applying the given handicap (spread) to the result.
 
Over/Under
Predict whether the total points scored by both teams will be over or under a given number.
 
1st/2nd Half
Bets (money line, spread, over/under) on halves will be settled according to the relevant half score only. A relevant Half must be completed for bets to stand, unless they are already determined. If the game is suspended in the second half, first half bets will be settled, the others will be void.
 
1st/2nd/3rd/4th Quarter
Bets (money line, spread, over/under) on quarters will be settled according to the relevant quarter result only. A relevant quarter must be completed for bets to stand, unless they are already determined. If the game is suspended - bets on finished quarters will be settled, while bets on running as well as not started quarters will be void, unless bets on the running quarter are already determined. For example: a game is suspended in the 3rd quarter:
 
- bets on 1st and 2nd quarters will be settled
- if there are any O/U bets on the 3rd quarter that could be settled, they would be'
- all other bets will be void.
 
6.20 Volleyball
 
General
If a match is not completed, all full time bets will be void.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.
 
Live-Betting
If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled.
Points are considered regardless of whether they are scored before or after the bet is placed.
 
Winner
Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.
 
Handicap
Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed, or changed.
 
Over/Under
Predict over or under a given number of sets will be played in order for the winner to be determined.
 
Set Score
Predict the sets' score at the end of the match.
Bets are void if the statutory number of sets is not completed, or changed.
 
Total Points
Total Points is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the handicap and/or over/under given before the match started.
 
1st/2nd/3rd/4th/5th set Winner
Predict the winner of the relevant set.
 
1st/2nd/3rd/4th/5th Handicap
Predict the winner of the relevant set, considering the given point Handicap.
 
1st/2nd/3rd/4th/5th set Over/Under
Predict if the sum of the points scored by both teams in the relevant set will be over or under a given number.
 
Match Odd/Even, 1st/2nd/3rd/4th/5th set Odd/Even
Predict if the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.
 
1st/2nd/3rd/4th/5th set Winning Margin
Predict by how many points a named team will win the relevant set.
 
1st/2nd/3rd/4th/5th set exact score
Predict the correct score in points of the relevant set.
 
Total team points
Predict if the points scored in the match by a relevant team will be over or under a given number.
 
Outright
Predict the winner of the relevant competition. Bets are settled according to the final league position, after play offs (if played), unless otherwise stated.
 
Group Winner
Bets are settled according to the final Group position.
 
6.21 Baseball
 
General
All games must start on the scheduled date (local time) for bets to have action. If a game does not start on the scheduled start date then all bets will be void. The exception is if we advertise an incorrect start time.
If a game is suspended and completed on a subsequent day then all bets will be considered void (unless otherwise stated in these rules).
All bets include extra innings unless otherwise stated.
There must be at least 5 full innings of play unless the home team is leading after 4½ innings, for bets on Money Line to have action. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. suspended games will not carry over to the following day.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets on Over/Under or Run line to have action with the exception of when a result has already been determined.
For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run line to have action unless specified otherwise.
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Live-Betting
 
All bets are action regardless of pitching changes. Extra innings count.
MLB wagers
 
If one or both of the starting pitchers are not exactly as specified at the time of the bet, the wager will be deemed "no action".
 
Money line
 
Predict which team will win the game.
 
Run line
 
Win/loss is determined by the number of runs accumulated by both teams and then comparing with the run line given before the game start.
Run line -1.5 
You win if your team wins the game with a run difference of two or more.
Run line +1.5 
You win if your team wins or losing with in exactly a one run difference.
 
O/U / Totals / 2W Total Line
 
Predict the total runs achieved in a match.
Over 9.5 
Your bet wins if there are more than 9 runs in the match otherwise your stake is lost.
Under 9.5 
Your bets wins if there are less than 10 runs in the match otherwise your stake is lost.
Under 9 
Your bets wins if there are less than 9 runs in the match. 
If there are 9 runs exactly the stake is returned otherwise your stake is lost.
Over 9 
Your bet wins if there are more than 9 runs in the match. 
If there are 9 runs exactly the stake is returned otherwise your stake is lost.
 
1st Half (5 innings)
 
All bets on baseball first half will be determined by the score at the end of five full innings.
The game must go at least 5 full innings for bets to have action.
 
Odd/Even
 
A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
 
Series betting
 
Bets are void if the statutory number of games (according to the respective governing Organizations) are not completed or changed.
 
1st To 3 Runs
 
Predict which team will be the first to score 3 runs.
If neither team scored 3 runs bets on 1st To 3 Runs will be void.
 
1st / Last Home Run
 
First/Last home run means betting on which team will score the first / last home run.
If an Event is finished without any home run being scored then all wagers on First/Last home run will be void.
If an Event is abandoned after home run scored then all bets on First home run will stand while bets on Last home run will be void. If an Event is abandoned without any home run being scored then all wagers on First/Last home run will be void.
 
Total Team Runs
 
Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
 
1st Inning Winner (pre-match) and 1-9 inning money-line 3way (live)
 
Predict the winner at the end of the first inning. Bets can be made by either selecting a Home Win, a Draw or an Away Win.
 
1st Inning Run Line (pre-match) and 1-9 inning line-handicap (live)
 
Bet type to predict the winner at the end of the first inning which includes preset advantage.
 
1st inning O/U (pre-match) and 1-9 inning line-totals (live)
 
Predict the number of total runs accumulated by both teams at the end of the 1st inning.
 
1st inning O/E
 
Predict if the total runs accumulated by both teams will be odd or even.
 
Team with highest inning
 
Which team will score most runs in an inning. Push rules apply.
 
Total 3/5/7 Innings
 
Predict the number of total runs accumulated by both teams after 3/5/7 Innings.
 
3W Run Line and 3W Handicap
 
Predict the winner with preset game advantage. There are 3 possible outcomes that include the preset game advantage – Home win, Draw and Away Win.
 
3W Total
 
Predict if the total runs accumulated by both teams will be Over, Under or Exactly preset number.
 
Winning Margin
 
Predict which team and with how many runs exactly will win from given options.
 
Total Team O/E
 
Predict if the number of runs accumulated by the relevant team will be odd or even.
 
Double Result / HTFT
 
Predict the result of a match at half time(after 5 Innings) and fulltime(after 9 innings). Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw. Extra Innings do not count.
 
To Qualify
 
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void for.
 
Outright
 
Bets settled on final league position include play offs.
 
6.22 E-sport
 
General
Settlement is made on the official result as declared by the relevant governing body of the specified competition.
If a match is not played or is postponed, bets on it will be void, unless it is played within 48 hours of the originally scheduled start time or new event will be opened for betting if necessary.
If a player/team plays with a misspelled nickname or with a smurf account, the result and the bets are still valid, unless it is clear that this is not the player/team that was supposed to play that match.
If a player/team is given a walkover for at least one game/map/round before the match starts, all bets will be void.
 
Winner Full Time
 
Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but it is not completed, all bets will be void. An exception is made when player gets disqualified, in which case player/team awarded the victory according to an official source for the competition will be settled as a winner. If scheduled number of rounds/maps is changed, bets on Winner are still considered valid.
 
Spread & Over/Under Full Time
 
Spread is a way of making odds more competitive by giving the outsider an advantage.
Spread markets are determined based on the league in which they are played. In Starcraft and Dota these are maps, in Counter Strike these are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added.
Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner.
If the match is not completed for any reason or scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.
 
Live
 
If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.
 

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