Terms and Conditions

Bethard
Version 1.1

1. General Rules
2. Account Rules
3. Deposits & Withdrawals
4. Terms & Conditions for Bonuses
5. Sportsbook General Rules
6. SBtech Sport

 

1. General Rules

1.1. Bethard.com is owned by Bethard Group Limited, a maltese company with registration number C 69565 with registered address No.12, tigne Place, Office 2/1 Tigne Street, SLM3137 Sliema, Malta. Bethard Group Limited is operating under the following licenses, issued and regulated by the Maltese Gaming Authority (www.mga.org.mt):
- Class 1 on 4 Remote Casino license on Net Entertainment Malta Limited, with license number MGA/CL1/1147/2015;
- Class 1 on 4 Remote Casino license with Relax Gaming, with license number MGA/CL1/1155/2015;
- Class 1 on 4 Remote Casino license with Microgaming Europe Limited, with license number MGA/CL1/1148/2015;
- Bethard also offers products from additional suppliers that are yet not licensed under, or regulated by the Malta Gaming Authority. These additional games are then licensed under their Curacao License (held by Worldclass Entertainment Limited N.V.) unless otherwise stated. Regardless of game, all deposits and withdrawals are the sole responsibility of Bethard Group Limited, and the other companies providing the products are solely software providers and have no responsibility towards the players for the management of funds on Your member account.
 
1.2. Any use of the services offered, registration on the site and all bets accepted by Bethard.com are subject to these Terms and Conditions. Bethard.com reserves the right to amend these Terms and Conditions at any time and this will be notified to players in advance and the player must re-confirm acceptance, before changes come into effect. All editions will show version number and validity start date.
 
1.3. Bethard.com reserves the right to refuse the whole or part of any bet and to make ambiguous bets void. No bets will unreasonably be declared void.
 
1.4. An "Account Holder" is an individual having a contractual relationship with Bethard. A "Bethard Account" is an account held by an Account Holder, aiming for “good faith” transactions, with a strict aim to establish a normal commercial relationship with Bethard and with the strict purpose of conducting betting and other gaming and gambling transactions.
 
1.5. The "Contract" is the contractual relationship between Bethard and an Account Holder and shall be constituted under and governed by the Bethard Rules i.e. "the Terms and Conditions".
 
1.6. The "Site" is the internet gateway, accessible through the internet address www.bethard.com, where all current and relevant information regarding Bethard's operation is published.
 
1.7. A "Card" refers to all types of cards with a function of "payment", "charge", "debit", "credit", "virtual" and/or similar.
 
1.8. A "Payment Solution Provider" is an intermediary acting as a payment agent.
 
1.9. A "Financial Institution" is a bank and/or other institution regulated by an applicable domestic financial services act or similar.
 
1.10. "Force Majeure" refers to any occurrence or condition beyond one's reasonable control which leads to a delay or default in the performance to the affected party's contractual obligation and shall, for the purposes of the Bethard Rules, include Acts of God, Government restrictions (including the denial or cancellation of any necessary license where such denial or cancellation is made through no fault of the affected party), wars, insurrections and/or any other cause beyond the reasonable control of the party whose performance is affected.
 
1.11 The player is solely responsible for any applicable taxes on any prizes and/or winnings that is collected from Bethard.
 
For German Resident Customers only:
As of March 2013, all bets placed by player who are residing in Germany will, due to the additional tax burden incurred by sports betting taxes, be subject to a 5% deduction from winning bets. The amount will be deducted at settlement and will only be applied to winning bets.

 

2. Account Rules

2.1. An individual cannot participate in a game unless that individual is registered as a player and holds a Bethard Account with sufficient funds in it. For an individual to be registered as a player, that individual must submit an application for registration, which application will, at least, require the following details:
 
2.1.1. that the player is over eighteen (18) years of age;
 
2.1.2. the player's identity;
 
2.1.3. the player's place of residence; and
 
2.1.4. the player's valid e-mail address and mobile number
 
2.2. An individual applying for registration warrants and represents that any information provided by it in its application form is true and correct. The individual has full responsibility to keep all account information updated at all times. Bethard will not register an account on behalf on any individual and, where an individual has already been registered, Bethard will cancel that individual's registration as a player if it becomes aware that individual has provided false information when registering as a player.
 
2.3. An individual applying for a Bethard Account acknowledges and accepts:
 
2.3.1. All definitions and stipulations, as stated under “General Rules” and/or herein;
 
2.3.2. The Bethard Rules as currently published on the Site, as well as any possible future changes to the Bethard Rules;
 
2.3.3. That the Place of the Contract is Malta; and
 
2.3.4. That the Contract is governed by:
 
2.3.4.1. The Bethard Rules, as published in English. In case of rules being translated into other than English languages, these are for the purpose of assistance and do reflect the same principles. In case of dispute, the English version prevails.
 
2.3.4.2. Customer services may answer the clients in several languages with the sole purpose of assistance and best service, however in case of dispute, the client should establish an English correspondence with the Management or Legal department of Bethard in case this correspondence can be used by Authorities for complaints or other reasons. Bethard does not offer a chat room for players to communicate with each other, with the exception of Live Casino where players can openly chat with each other.
 
2.3.4.3. Any regulatory provisions or other decisions made from time to time by the Governing Authorities;
 
2.3.4.4. The Governing Law of the Place of the Contract.
 
2.3.5. That any changes to be made on the player account must be sent to Customer Service from the registered email address.
 
2.4. Bethard reserves the right, at its own discretion, at all times, to:
 
2.4.1. Decline to open a Bethard Account and/or to close an existing Bethard Account without any explanation. Already made contractual obligations will be honored;
 
2.4.2. Decline to accept deposits without any explanation whatsoever;
 
2.4.3. Suspend and/or cancel the participation of an Account Holder in promotional activities, competitions or other services, whenever Bethard is of the opinion that there are legitimate concerns that a Bethard Account is, has been or may be used for illegal, fraudulent or dishonest practices.
 
2.4.4. Request a clear and legible photo copy of your VISA/MasterCard and/or bank statement and/or picture identity card (ID) or passport and/or any other official personal identification document which we deem fit in order to ascertain and verify the age and identity of the Account Holder at any time and especially prior to processing a withdrawal. The verification process will occur the latest when the Account Holder has cumulative withdrawals of €2,330. When Bethard request documentation from an Account Holder, we direct player to upload such documentation through their own Bethard account (My account - Verify). We recommend that Account Holders send us their official personal identification documents even if this is not requested as this will facilitate matters at withdrawal stage. Account Holders wishing to send us such documents of their own free will may do so by emailing them to support@bethard.com. Where for any reason an Account Holder refuses or is unable to provide us with any of the requested documents, we reserve the right in our sole, absolute discretion to freeze that customer’s account or to close the account immediately and the Account Holder shall forfeit all his winnings. Account Holders should also note that their original deposits may not be refunded. When requesting documents for an account verification, any pending withdrawals will be cancelled. When verification is complete, we kindly ask the player to request a new withdrawal.
 
2.4.5. Hold and manage funds belonging to Account Holders in accordance with generally accepted guidelines for cash management regarding such funds; this may include a Financial Institution and/or a Payment Solution Provider being entrusted to hold funds in the name of and/or for the benefit of Account Holders;
 
2.4.6. Forfeit and/or confiscate funds available on a Bethard Account and/or refuse to honor a claim, in the event that, directly or indirectly, the Bethard Rules have been violated and/or other unauthorized activities have occurred in connection with an event and/or the operation of a Bethard Account. This is subject to any of the said events being in connection with the Bethard Account and/or the claim in question.
 
2.5. An individual applying to become an Account Holder warrants and represents not to be an individual under the age of eighteen (18) years. Minors cannot register as a player and cannot hold a Bethard Account. Bethard reserves the right to request proof of age and performs check in order to verify the information provided. Accounts may be suspended until satisfactory proof of age is provided.
 
2.6. An Account Holder warrants and represents, at all times, not to be:
 
2.6.1. Residents of Afghanistan, Algeria, Angola, Anguilla, Antarctica, Antigua and Barbuda, Armenia, Aruba, Australia, Azerbaijan, Bahamas, Bahrain, Bangladesh, Barbados, Belarus, Belgium, Belize, Benin, Bermuda, Bhutan, Bolivia, Botswana, Brazil, British Indian Ocean Territory, British Virgin Islands, Brunei, Bulgaria, Burkina Faso, Burundi, Cambodia, Cameroon, Cape Verde, Cayman Islands, Central African Republic, Chad, Chile, China, Christmas Island, Cocos Islands, Colombia, Comoros, Cook Islands, Costa Rica, Cote D'Ivoire, Cuba, Cyprus, Darussalam, Democratic Republic of Congo, Denmark, Djibouti, Dominica, Dominican Republic, East Timor, Ecuador, Egypt, El Salvador, Equatorial Guinea, Eritrea, Estonia, Ethiopia, Falkland Islands (Malvinas), Faroe Islands, Fiji, France, French Guiana, French Polynesia, Gabon, Gambia, Georgia, Ghana, Greece, Greenland, Grenada, Guadeloupe, Guam, Guatemala, Guinea, Guinea-Bissau, Guyana, Haiti, Helena, Honduras, Hong Kong, Hungary, India, Indonesia, Iran, Iraq, Ireland, Israel, Italy, Jamaica, Japan, Jordan, Kazakhstan, Kenya, Kiribati, Kuwait, Kyrgyzstan, Laos, Lebanon, Lesotho, Liberia, Libya, Macau, Madagascar, Malawi, Malaysia, Maldives, Mali, Marshall Islands, Martinique, Mauritania, Mauritius, Mayotte, Mexico, Micronesia, Moldova, Mongolia, Montserrat, Morocco, Mozambique, Myanmar, Namibia, Nauru, Nepal, New Caledonia, Nicaragua, Niger, Nigeria, Niue, Norfolk Island, North Korea, Oman, Pakistan, Palau, Palestine, Panama, Papua New Guinea, Paraguay, Peru, Philippines, Puerto Rico, Qatar, Reunion, Russia, Rwanda, Saint Kitts and Nevis, Saint Lucia, Saint Pierre and Miquelon, Saint Vincent and the Grenadines, Samoa, Sao Tome and Principe, Saudi Arabia, Senegal, Seychelles, Sierra Leone, Singapore, Solomon Islands, Somalia, South Africa, South Korea, Spain, Sri Lanka, St. Helena, Sudan, Suriname, Swaziland, Syria, Taiwan, Tajikistan, Tanzania, Thailand, Togo, Tokelau, Tonga, Trinidad and Tobago, Tunisia, Turkey, Turkmenistan, Turks and Caicos Islands, Tuvalu, Uganda, Ukraine, United Arab Emirates, United Kingdom, United States, Uruguay, Uzbekistan, Vanuatu, Venezuela, Vietnam, Virgin Islands, Wallis and Futuna Islands, Western Sahara, Yemen, Zambia, Zimbabwe. All winnings from players residing in any of these countries will be confiscated and accounts will be closed. Internet gambling may be wholly or partially restricted in some jurisdictions. Bethard.com accepts no responsibility for internet gambling from residents in jurisdictions where it is illegal.
 
2.6.1.1. Internet gambling may be wholly or partially restricted in some jurisdictions. Due to legal reasons, players residing in certain countries may not / are not allowed to play jackpot games, NetEnt games or NYX games.
 
2.6.2. Restricted by limited legal capacity;
 
2.6.3. Acting on behalf of another party
 
2.6.4. Classified as a compulsive gambler;
 
2.6.5. Depositing money originating from criminal and/or other un-authorized activities; Upon the slightest indication of transactions and/or activities indicating potential money laundering we shall report to the relevant authorities.
 
2.6.6. Depositing money through a Card which the Account Holder is not authorized to use and/or utilizing a Card in a jurisdiction in which betting and gaming are prohibited;
 
2.6.7. Conducting criminal activities whereby a Bethard Account is directly or indirectly involved;
 
2.6.8 Restricted by any legal reasons to open an account, purchase or use services from Bethard and/or otherwise participate in the games offered. It is the player’s responsibility to know if their gaming is legal.
 
2.7. Bethard warrants and represents, at all times, to:
 
2.7.1. Manage funds belonging to Account Holders in a secure and appropriate manner; and/or
 
2.7.2. Absorb the cost of, and pay, the Betting Duty, as applicable, at the Place of the Contract.
 
2.7.3. Manage data regarding an Account Holder in accordance with applicable laws, data protection acts and/or similar.
 
2.8. A Bethard Account is opened, held and settled in a currency as agreed between Bethard and an Account Holder. All amounts displayed relating to wagers and winnings shall be quoted with the symbol of the currency so agreed to. Bethard calculates and settles all matters involving exchange rates in accordance with recognized financial institutions at currently applicable exchange rates. Slight differences may occur between the agreed amounts and the recorded amounts due to variances between exchange rates.
 
2.9. A Bethard Account does not accrue interest.
 
2.10. An Account Holder can only hold one Bethard Account at a time. In the event that this rule is breached, Bethard reserves the right to block and/or delete the superfluous Bethard Account(s) held by the Account Holder in breach of this clause. Should we have reasonable suspicions that any of our customers has opened multiple accounts with us we reserve the right in our absolute discretion to freeze that customer’s account or to close the account immediately and the customer shall forfeit all his winnings. Customers should also note that their original deposits will not be refunded. Customers shall also be liable towards Bethard for damages and costs incurred as a result of the fraud. Bethard also reserves the right to reallocate all the funds in the different superfluous Bethard Accounts to a single Bethard Account and to delete the remaining superfluous account(s). No bonus given to the superfluous Bethard Account(s) will be reallocated.
 
2.11. Bethard.com shall not make a payment out of a customer’s account, to such customer, until the company is satisfied that the identity, age and place of residence of the customer have been suitably verified.
 
2.12. Any claim regarding a transaction in conjunction with a Bethard Account shall be made to Bethard within 6 months after the transaction, payment and/or settlement took place, or should have taken place; otherwise Bethard reserves the right, at its own discretion, not to consider the claim.
 
2.13. Any legal dispute regarding a transaction in conjunction with a Bethard Account that cannot be solved by the Bethard Rules and in respect of which no equitable solution is reached with the Account Holder shall be settled in accordance with the Governing Law of the Place of the Contract.
 
2.14. In the event of a dispute, it is advisable that the Account Holder lodges a complaint with Bethard's customer service. The parties should do their utmost to reach an amicable settlement within a reasonable time. The complainant may also lodge a complaint within 6 months to http://www.mga.org.mt/ or using the e-mail address of support.mga@mga.org.mt.
 
2.15. Whereupon a dispute should occur between the Company and the Account Holder, the Company will make accessible to the member a detailed transaction record. Such information will also be made available to a legitimate third party (e.g. a judge or court) if the Company so wishes or agrees.
 
2.16. Bethard shall immediately inquire into any complaint made to it or to the Licensor by a registered player in respect of:
 
2.16.1. the operation of a game operated by Bethard;
 
2.16.2. the conduct of an agent of Bethard in operations related to a game operated by Bethard.
 
2.17. Bethard will inform the complainant or the Licensor where the complaint was referred to Bethard by the Licensor, of the results of the inquiry within twenty-one (21) days from the date on which the complaint has been lodged with Bethard.
 
2.18. The complaint must contain clear and unequivocal information about the complainant's identity, and shall give all the relevant details that gave rise to the complaint.
 
2.19. We strictly prohibit the use of robotic, mechanical, or electronic, or other devices to automatically make decisions in any game, whether such use is attempted or effected by one of our customers or by as a guest or by any third parties. People that are employed in competitive business (registered gaming enterprises) are not entitled to place bets on Bethard odds. If this is discovered, all bets will be void in the aftermath, since the outcome of these went in the player’s favor. The eliminated stake will not be returned to the player. Possible bonuses will be lost.
 
2.20. If deposits effected are not used for the sole purpose of gaming or wagering and in Bethard discretion, there is suspicion of abuse (for instance where an appropriate level of game play has not occurred) the customer shall be deemed to be abusing exchange rate fluctuations and Bethard reserves the right in its absolute discretion to cancel the respective deposit/s in part or in full and to retract any costs that may have resulted in conjunction herewith. Bethard also reserves the right to close that account indefinitely.
 
2.21. Customers shall at all times remain responsible for maintaining and protecting the secrecy of their accounts. Customers should not allow third parties access to or use of their account. Any losses due to this shall not be refunded by us and we shall not be responsible in any manner whatsoever. In this regard we guide your attention to our Privacy Policy which you should read carefully together with these Terms and Conditions.
 
2.22. The customer shall not allow any third party using the customer's login details. The customer accepts full responsibility for the consequences of allowing such activity and, without derogating from the generality of any other indemnity contained herein, indemnifies and holds Bethard harmless in respect of any damages arising from the same.
 
2.23. If the player does not make any transactions on the betting account for a successive period of thirty (30) calendar months, Bethard.com will attempt to notify the player via email at the registered email address notifying of any remaining funds held in the account. Bethard.com shall remit the balance in the account to the player or to the Authority if the player cannot be contacted satisfactorily.
 
2.24 A Player’s Account will automatically be classified as inactive if no log-in and/or log-out has occurred on the Player’s Account during a period exceeding six (6) consecutive months. An administrative fee of €5 per month may be charged for as long as the account balance remains positive until the account is either activated again or permanently closed. At the Player’s request, the administrative charges will be refunded to the Player’s gaming account.
 
2.25 The User shall not be involved in any fraudulent, collusive, fixing or other unlawful activity in relation to the User’s or third parties’ participation in any of the Games and shall not use any software-assisted methods or techniques or hardware devices in aid of his participation in any of the Games. Bethard hereby reserves the right to invalidate or close the Account or invalidate the User’s participation in a Game in the event of such behavior.
 
2.26 Only one account is allowed per identity, household, address, IP address. Violation will result in frozen funds and closed account without any notifications.
 
2.27 Internet Gambling may be illegal in the jurisdiction in which you are located; if so, you are not authorized to play at all or use your payment card to complete a transaction. 
 
2.28 A player has the right to close their account, by sending an email from the registered email address to support@bethard.com with a request to close account and the reason for why.
 
2.29 In order to recover funds held in a dormant, closed, blocked or excluded account Bethard.com will require a full verification of the player’s identification, home address, payments methods used and a verification including SWIFT and IBAN of the player’s bank account.
 
2.30 The player has got the right to set financial limits on wagers and losses and the right to set limits on session time. The player also has got the right of self-exclusion for a definite or indefinite period of time with a cool down period of seven days after the licensee has received the notice of re-opening the player account.

 

3. Deposits and Withdrawals

3.1. All deposits and withdrawals will be initiated from your account overview on the Bethard web page.
 
3.2. As a player you can make deposits to your Bethard account using a credit card, a wire transfer from your bank account, a paysafecard, Zimpler or a transfer from your e-wallet account. Minimum deposit is €10.
 
3.3. A player may only make deposits to their own Bethard account, and only with a credit card issued or from a bank account or e-wallet account held in their own name. In case a deposit is made from an account or card that does not belong to the owner of the player account, the company reserves the right to confiscate all winnings.
 
3.4. In regards to internal transfers within the account, Bethard reserves the right to manually correct, without further notice to the customer, any transactions that may be regarded as speculation in currency fluctuations. 
 
3.5. All winnings will be credited to the customer’s Bethard account. Withdrawals from the Bethard account should always be made to the same account from where the funds originated. Withdrawals will only be made to a bank account or e-wallet account held in the customer’s own name.
 
3.6. To avoid unnecessary delays in carrying out withdrawal requests, we are dependent on the customer providing us with complete and correct information.
 
3.7. Bethard reserve the right to apply minimum withdrawal amounts for different payout methods as notified to customers from time to time in the Payout Information section on the Bethard website.
 
3.8. If a customer requests that an amount smaller than the minimum withdrawal amount be paid out, we may charge the customer a discretionary fee for the same depending on the payout method.
 
3.9. We reserve the right to limit the number of free payouts per customer within a specific time period determined by us. We also reserve the right to charge an increased fee for payouts to bank accounts held with banks located outside the European Union countries.
 
3.10. We do not allow bets on credit. However, if a result is registered incorrectly and a customer’s account is credited erroneously, we reserve the right to debit the customer account accordingly. In the event the account holds a negative balance after corrected result (i.e. the customer has made bets with this money), the customer is obligated to repay the amount erroneously received.
 
3.11. Clients acting on behalf of third parties or aiming to a professional wagering with the sole purpose of trading affiliate commission maybe refused their withdrawals partially or in whole, especially if their wagering pattern has the aim to harm Bethard financially.
 
3.12. If you win EURO €50,000 or more and decide to withdraw a major part of the winning (over 50%), we have the right to divide the pay-out into ten instalments, paid with 10 per cent every month for 10 months until the full amount is paid out. You will not get any interest on outstanding amounts.
 
3.13. Before a withdrawal of real money can be requested, a minimum deposit of 30 EUR is required. The deposit must be wagered at least 1 time before withdrawal. 
 
3.14 Before a withdrawal of real money can be requested all deposits must have been wagered at least 1 time.
 
3.15 The use of VPN/Proxy to hide your identity and location when logging onto our website is strictly prohibited. BetHard reserves the right to cancel all bonuses and confiscate all winnings the player has won under the use of VPN/Proxy services. Breaking these regulations may result in us terminating the player account.
 
3.16 It is prohibited for players to sell, transfer and/or acquire accounts to/from other players.
 
3.17 It is prohibited for players to transfer funds amongst player accounts.
 
3.18 Bethard reserves the right to apply processing fees for deposits and withdrawals for different payout methods as notified to customers in the Deposit and Withdrawal sections in the player account on the Bethard website.
 
3.19 In case an account is closed and a manual transaction has to be made, we reserve the right to charge a fee in order to cover the cost.
 
3.20 Bethard will check all made transactions in order to prevent money laundering.

 

4. Terms & Conditions for bonuses

4.1. Any offer received by a customer from Bethard is personal and valid only for the particular customer unless stated otherwise.

4.1.1. All bonuses, free spins, free money, deposits that generates free spins or other offers that has been marketed via affiliates, email, text message or through other channels, needs to be wagered on games in Group A. It is not allowed to play on Group B when wagering a deposit or a bonus. A deposit or a sports bonus can be wagered in sportsbook, where the odds must be higher than 2.0. This only applies unless stated otherwise in our offer and/or promotion marketed.
 
Group A – Slots, Video slots, Scratch Cards, Sportsbook = 100 %
Group B – Video Poker, 3 Card Poker, table games and other games = 0%
 
Bets on the following games do not count towards the wagering requirements: Blood Suckers, Cosmic Fortune, Jackpot 6000 and progressive jackpots (find more info under the Jackpot tab in the Casino).
 
Maximum allowed bet when having an active casino bonus is €10 or the equivalent in other currency per game/spin. Larger bets or playing on games from Group B will lead to confiscation of the bonus assets, free spins and possible winnings made on bonus money. These rules also apply to campaigns that by mistake was promoted without a valid wagering requirement.
 
4.1.2. Player cannot make a withdrawal while having an active bonus on account, before all wagering requirements are met.
 
4.2. Any bonus offer from Bethard is valid only one time per customer account, computer household, IP address and other places with a shared computer (office, library, university, etc.)
 
4.3. All winnings originating from a bonus offer are to be considered bonus winnings and no payout of such winnings will be made until the terms and conditions for the bonus are met.
 
4.4. No bonus offer can be combined with a welcome offer, unless stated otherwise. A bonus offer in the casino cannot be combined with a bonus offer in sportsbook, unless stated otherwise.
 
4.5. If you wish to remove any bonus credited to you, please contact customer service before starting to play and/or wager.
 
4.6. Bethard reserves the right to void any bonuses and/or winnings obtained by fraudulent behavior, including the right to deny cash out requests if we suspect that the bonus offer has been abused.
 
4.7. If these Rules or the terms and conditions of the offer are breached or there is evidence that a customer or a group of customers has made a series of bets that, due to a bonus, increased earnings, free bets or other offers, guarantees a profit for the client, whether individually or part of a group, no matter what the results, Bethard reserves the right to withdraw the bonus portion of the offers and to settle the bets at the correct odds, or to cancel the free bets and the bets made from deposit bonuses. Bethard also reserves the right to take legal action against the customer or customers involved in such fraudulent behavior.
 
4.8. If no other conditions are stated in the actual campaign, the following terms must be fulfilled before withdrawal of bonus:
 
4.8.1. Sportsbook.
 
4.8.1.1. Wagering requirement for deposit + sport bonus is 7 times. Only bets (single/combo) with total odds higher than 2.00 count towards the wagering requirement. This is unless stated otherwise in a specific Promotion.
 
4.8.1.2. A customer can only have one active Sportsbook bonus at a time.
 
4.8.1.3. Sign Up and First Deposit bonus offers are only available to customers who have previously not made any deposit to Bethard Sportsbook.
 
4.8.1.4. Cooperating with other customers in order to fulfil the bonus requirements is prohibited.
 
4.8.1.5. Risk Free play (i.e. proportionate betting on different outcomes in the same game to create ”action” without risk) do not count towards the wagering requirement. Examples of Risk Free bets includes, but is not limited to, betting on home team to win before kick-off and betting on away team to win live during the game. Players found to be in conspiracy, for example that one person is betting on the home team and the other on the away team, will have their accounts permanently closed and their funds confiscated.
 
4.8.2. Casino
 
4.8.2.1. The bonus and deposit must be wagered a minimum of 40 (forty) times before the bonus, deposit and winnings can be withdrawn or transferred to other products.
 
4.8.2.2. Please note that different games contribute a different percentage towards the play-through requirements.
 
4.8.2.3. All bonuses expire 30 days after being claimed unless otherwise specified.
 
4.8.2.4. All games, both with money and for fun, with themes from Universal Studios, such as Frankenstein and Scarface are prohibited from all areas not included in the jurisdictions listed below and all transactions with games that are not permitted are invalid.
Albania, Andorra, Armenia, Azerbaijan, Belgium, Bosnia and Herzegovina, Brazil, Bulgaria, Cyprus, Denmark, Estonia, Finland, Georgia, Greece, Iceland, Ireland, Israel, Italy, Croatia, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia, Malta, Moldova, Monaco, Montenegro, Norway, Poland, Portugal, Romania, Russia, San Marino, Switzerland, Serbia, Slovakia, Slovenia, Spain, Sweden, Czech Republic, Turkey, Germany, Ukraine, Hungary, Belarus and Austria.
 
4.8.2.5. Risk Free play (i.e. proportionate betting on different outcomes in the same game to create ”action” without risk) do not count towards the wagering requirement before a withdrawal. Example of risk free bets includes, but is not limited to, betting on red and black simultaneously in Roulette or both on bank and on player in Baccarat. Players found to be in conspiracy, for example that one person bets on bank and the other on the player in Baccarat, will have their accounts permanently closed and their funds confiscated.
 
4.8.2.6. A bonus and any winnings generated from it will be lost, should a bonus be forfeited or cancelled.
 
4.9. All free money/free spins campaigns will expire 24 hours from when collected if nothing else stated in the bonus terms & conditions. Winnings during these 24 hours will forfeit if wager requirements not reached.
 
4.10. Only players from the following countries are eligible for bonuses: Sweden, Norway, Finland, Germany, Austria, Czech Republic, Canada and Switzerland.
 
4.11. Bonuses are intended as a benefit to make the player’s gaming experience as pleasant as possible and should be used accordingly. Bethard.com reserves the right to investigate any player’s account to ensure that all activity is within the accepted guidelines. Any player who is found to have been abusing any kind of bonus will be welcome to keep playing with us but will not be able to receive any further bonuses. Bethard.com reserves the right to cease the account, deduct bonuses claimed by the customer and also eventual winnings generated from it.
 
4.12. In case of suspected abuse or fraud Bethard reserves the right to suspend the account until the security department has conducted a thorough investigation of the case. Bethard’s decision in an eventual investigation is unanimous and final. Bethard reserves the right to deduct bonus and any eventual winnings generated from it and confiscate all assets on the account.
 
4.13. Bethard reserves the right to terminate any winnings won by building the value in a slot with an active bonus, to then activate the winnings by a new deposit using real money.
 
4.14. In case of translation of these bonus rules to other than English languages, these are for the purpose of assistance and do reflect the same principles. In case of dispute, the English text prevails.

 

5. Sportsbook General Rules

5.1. Each user determines his stakes himself, with the exception of the restriction imposed by limits of winnings and possible stake limits. A precondition for the effective placement of a bet is that before the closure for the acceptance of bets there must be sufficient balance on the account to cover the stake. If the balance on the account does not provide full coverage and the difference is not remitted in due time, offers for the placement of bets will be accepted by the company only in the order in which they are received for as long as the betting account for each individual bet is completely covered. If the stake for a bet is only partly covered by the balance on the account, the bet is deemed to be placed with a stake corresponding to the remaining balance on the account.
 
5.2. A bet is accepted once the company has confirmed it. A bet is confirmed when it appears in the customer’s account. In some isolated cases delays may occur. In the event of a dispute over the time when a bet was placed, the time when the betwas registered by the company shall govern.
 
5.3. Bets placed and accepted in good time may not be revoked or changed. It is therefore the user's sole responsibility to ensure that all of the details of his/her bets are correct.
 
5.4. If a bet is declared “invalid” or “void” (e.g. cancellation of the betting event), then this bet will be evaluated as “won” with odds of 1.00. For individual (single) bets, this means that the user will get the amount equal to his stake back. In a multi bet, this means that the total odds will be adjusted accordingly and the multi bet can still be won if all other bets it contains are won too.
 
5.5. If the bet is placed after the beginning of the betting event, the bet is invalid (this does not include live betting). The bet will be evaluated as “won” using the odds 1.00. For “Live Betting”, bets which are received by the company after the result of the respective bet has been determined are invalid and will be evaluated as “won” using odds of 1.00.
 
5.6. The deadline for placing bets will in each case be determined by the company.
 
5.7. The company reserves the right to decline acceptance of any bet without giving a reason.
 
5.8. If, during the period of acceptance of bets, information becomes known through which the outcome of the bet can be determined, the deadline for acceptance of bets will be determined anew by the company or the bet will be cancelled. Cancelled bets are evaluated as “won” at odds of 1.00.
 
5.9. Bethard assumes no responsibility for typing, transmission and/or evaluation errors. In particular, the company reserves its right to correct obvious errors - even after the event - with the input of betting odds and/or the evaluation of betting results (e.g. odds-related, team-related, event-related errors) or declare affected bets void. Bethard also assumes no liability for correctness, completeness or up-to-datedness of the information services provided, for example live scores and result messages sent via e-mail. The stake is exclusively the amount confirmed and recorded by the company. In case the erroneous event/market is cancelled all bets are void and will be evaluated as “won” with odds of 1,00.
 
5.10. In the case of bets with fixed odds, the gross winnings are calculated by multiplying the stake by the fixed odds. In the case of live bets, the customer is able to accept any changes in odds during the bet placement process. Changes in odds are understood to be those which change between the pick being added to the bet slip and the bet being accepted by Bethard. The actual odds are then displayed in the bet confirmation notification. If the user does not receive a bet confirmation notification, the bet is still valid if it is displayed in the “My Betting History” section of the betting account, under “Sports”.
 
5.11. Winnings are only paid out up to a maximum of the winning limits. If the player places a bet whose payment exceeds the winning limit, Bethard is not liable for the excess amount. In this case payments of winnings will be reduced correspondingly. This applies also if Bethard has not warned the bettor against possible excesses of the winning limits at the time of betting. The winning limits for bets with real money are Per Player and Week EUR50,000 or equivalent.
 
5.12. Bethard reserves the right to determine winning limits different from those specified above and/or determine specific winning limits for individual players.
 
5.13. If a user makes several equal bets (also the combination of single and multi bets), whose total winnings exceed the winning limit Bethard is entitled to reduce the stake to the necessary extent in order to comply with the winning limits.
 
5.14. Unless otherwise stated – in the exceptions below, in the betting offer or in the special rules of each sport – the principle “all bets stand” applies to all bets. This means, that if the athlete (or team, etc.), on whom/which the bet has been placed, fails to participate – for whatever reason – the bet is lost if the betting event takes place. Only in exceptional cases will bet be declared void, particularly in the following cases:
 
5.14.1. The event/tournament is cancelled or declared void.
 
5.14.2. The event/tournament is interrupted and restarted more than 36 hours after the original start date
 
5.14.3. Head to Head (H2H) bets: If one or more participants withdraw before they have started the event/tournament.
 
5.15. All bets that are determined (i.e. the outcome is already decided) are valid and will be settled accordingly regardless of subsequent abandonment of the event/tournament at any time.
 
5.16. Bethard recognizes only those results which have been achieved on the playing field or platform. Results amounting from disciplinary measures from a sports' court or another court of law are not considered. In case of violation of sports laws, the company reserves the right to freeze the winnings and withhold payment.
 
5.17. The customer may not combine related bets on the same event. Related bets are two or more different bets that have related contingency.
 
5.18. Live bets are offered exclusively before and during an event on a dedicated live bets platform. The odds are continuously updated to reflect the current status of the game.
 
5.19. In order to avoid a bet not being accepted due to changes in odds, the system automatically updates the odds before slip confirmation and the customer should check the latest odds in betting slip before the confirmation.
 
5.20. For live bets the results that are known immediately after the conclusion of a betting market will be the ones used to evaluate the winning outcome(s). Subsequent modifications (e.g. results decided by a jury after the game) do not influence settlement of the live bet on offer.
 
5.21. Live bets are settled on the company’s own statistics which are based on the actual run of play. Unless otherwise stated, in live betting all bets on “Non-runners” will be void.
 
5.22. For live betting, the “Sportsbook Betting Rules” concerning game evaluation also apply. Exceptions are special bets, which are decided before the actual interruption. These are declared valid.

 

6. SBTech Sport

6.1 American Football

 

General

All games must start on the scheduled date (local time) for bets to have action.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.

All bets on the game include overtime scoring unless stated otherwise.

Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.

 

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

 

Live-Betting

Live betting game bets include overtime.

Points are considered regardless of whether they are scored before or after the bet is placed.

 

Teasers

Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:

 

6-point Teasers:

Two teams = -110/1.9

Three teams = +170/2.7

Four teams = +290/3.9

Five teams = +450/5.5

Six teams = +650/7.5

 

6.5-point Teasers:

Two teams = -120/1.83

Three teams = +150/2.5

Four teams = +240/3.4

Five teams = +400/5

Six teams = +550/6.5

 

7-point Teasers:

Two teams = -130/1.76

Three teams = +130/2.3

Four teams = +190/2.9

Five teams = +350/4.5

Six teams = +450/5.5

 

10-point Teasers (Super)

Three teams = -120/1.83 (push loses)

 

13-point Teasers (Monster)

Four teams = -120/1.83 (push loses)

 

All selections must be successful in order for the bet to win.

If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser.

 

A push in a two team teaser without a loss will make the entire bet lost.

When placing a bet on a super/monster teaser a push will result in a lost bet.

 

Teaser bets will only be allowed on pre-match events and for selected leagues, including:

1. Regular teasers for NFL and NCAAF: 6, 6½ and 7 points

2. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83

3. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds -120/1.83

 

Buying points

Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favorite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.

 

Winner

Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.

 

Spread

Predict the winner of the game, applying the given spread (handicap).

 

Over/Under/Total Points

Predict if the points scored by both teams will be over or under a given number.

 

1st Half

Bets settled on the first half result only.

Bets will be void if the match is abandoned before halftime.

If a match is abandoned during the second half then all first half bets are still valid.

 

2nd Half

Bets settled on the second half result only include overtime.

 

1st/2nd/3rd Quarter

Bets settled on the quarters result only.

If the entire game is not completed, wagers on quarters will have action in case the relevant period was completed.

 

4th Quarter

Bets settled on the 4th quarter result only include overtime (unless otherwise stated).

 

Halftime/Fulltime

Predict the result of a match at halftime and fulltime.

Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.

Bets on Halftime/Fulltime exclude overtime.

 

Odd/Even

A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.

 

First to score/Last to score

First/Last team to score means betting on which team will score the first or last point in a match.

 

If an event is abandoned after a point has been scored, then all bets on First team to score will stand, while bets on Last team to score will be void.

If an event is abandoned without any points being scored, then all wagers on First/Last team to score will be void.

 

Total team points

"Total team points" is similar to Over/Under Wager.

Win/loss is determined by the points accumulated by a named team.

 

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

 

Over Time

Predict whether the game will go to overtime or not.

 

Highest Scoring Half/Quarter

Highest Half/Quarter bets include overtime.

Push rules apply.

 

Touchdowns

"Touchdowns" is similar to Over/Under Wager.

Win/loss is determined by the number of Touchdowns accumulated by both teams.

 

Touchdown Scorers

Bets on players not taking part in the match will be void. If a player doesn’t play until First Touchdown is scored, then bets on him regarding First Touchdown will be void.

If a match is abandoned, all bets will be void, unless a Touchdown is already scored. Then all bets for First Touchdown scorer will stand, Last and Anytime Touchdown scorers will be void.

 

Winning Margin

Predict the team to win the match and the margin of victory. Overtime is included (if played).

 

Race to 10

Predict which team will be the first to score 10 points in the game. If the game is abandoned or finishes before 10 points are scored by any team, bets will be void.

 

6.2 Bandy

 

General

All games must start on the scheduled time for bets to have action. An exception is made if incorrect start time is announced on our website. Abandoned or postponed matches are void, unless rearranged and played on the same date (local time) or stated otherwise in the rules. If a match venue is changed, then bets already placed will stand providing the home team is still designated as such.

If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

If scheduled playing time is changed from 2 halves x 45 minutes, to 3 periods x 30 minutes, full time bets will be considered valid and half time bets will be void.

All markets are based on the result at the end of the regular time – excluding overtime, if played, unless otherwise stated.

If a market is offered as 2Way and happens to finish in a draw, Push rules apply.

 

Outright

Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated.

 

1x2

Predict the outcome of the game. There are 3 possible results:

 

1 – Home team wins

X – Draw

2 – Away team wins

 

Spread

Predict the winner of the game, applying the given handicap (spread) to the result.

 

Over/Under

Predict whether the total goals scored by both teams will be over or under a given number.

 

6.3 Basketball

General

All games must start on the scheduled date (local time) for bets to have action. An exception is made if incorrect start time is announced on our website.

If a game venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

All bets on a game include overtime unless otherwise stated.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

48-minute games must go at least 43 minutes of play and 40-minute games must go at least 35 minutes of play in order for full time bets to take actions.

If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

Money Line

Predict which team will be the winner.

Spread

Predict which team will be the winner, applying the given spread to the score.

Over/Under

Predict if the points scored by both teams will be over or under a given number.

1st Half

All 1st Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the first half only. If the game is abandoned before half time, all 1st half bets will be void.

2nd Half

All 2nd Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the second half including overtime if played. If the game is abandoned bets will be void. An exception is made if there are 5 or less minutes of scheduled playing time remaining. In this case bets will be settled according to the result at the time of abandonment.

1st/2nd/3rd/4th Quarter

All Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. The 4th quarter result includes overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. Example:

If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th Quarter) will be void.

If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time left), bets on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.

If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled according to the4th quarter result, adding any points scored in overtime up to the time of abandonment.

Total Team Points

Predict if a certain team will score more or less points than a given number.

Total Odd/Even

Predict if the points scored by both teams will add up to an odd or an even number.

Total Team Odd/Even

Predict if the points scored by a certain team will add up to an odd or an even number.

Winning Margin/Margin of Victory

Predict the winning team and exactly by how many points this team will win by choosing from given options.

Over Time

Predict whether or not the match will go into overtime. If the game is abandoned bets will be void, unless overtime has already started. If overtime is played, while the regulation time result was not tied, all bets will be void.

Halftime/Fulltime

Predict the result of the game at half time and at the end of the game, including overtime if played. If a game is abandoned or for some reason ends in a draw and no overtime is played, bets will be void.

Highest scoring Half/Quarter

Predict in which half/quarter most points will be scored. This bet type includes overtime if played. Dead-heat rules apply. If a game is abandoned, bets will be void.

Race to 12/25/45 points

Predict which team will be the first to reach 12/25/45 points. If the game is abandoned before any team reaches the quoted number of points, bets will be void.

Winner / Outright

Bets will be settled according to the final league position including Play offs and according to the official site of the event.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

Players

There are several markets available for any named players: points, rebounds, assists, steals, etc.

If the relevant player doesn’t get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.

A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.

Teasers

Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:

4-point Teasers: 

Two teams = -110/1.9 

Three teams = +170/2.7 

Four teams = +290/3.9 

Five teams = +450/5.5 

Six teams = +650/7.5

4.5-point Teasers: 

Two teams = -120/1.83 

Three teams = +150/2.5 

Four teams = +240/3.4 

Five teams = +400/5 

Six teams = +550/6.5

5-point Teasers: 

Two teams = -130/1.76 

Three teams = +130/2.3 

Four teams = +190/2.9 

Five teams = +350/4.5 

Six teams = +450/5.5

8-point Teasers (Super) 

Three teams = -120/1.83 (push loses)

10-point Teasers (Monster) 

Four teams = -120/1.83 (push loses)

All selections must be successful in order for the bet to win.

If a selection in the teaser is a push, the teaser will drop to the next lower level, if a lower level is offered for that particular teaser.

A push in a two team teaser without a loss will make the entire bet lost.

When placing a bet on super/monster teaser, if there is a push result, the teaser will be lost.

Teaser bets will only be allowed on pre-match events and selected leagues, including:

1. Regular teasers for NBA, NCAAB or any other league in which teaser bets are allowed: 4, 4½ and 5 points 

2. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83 

3. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds-120/1.83

 

6.4 Boxing UFC

 

Game Play Rules

If the fight does not take place as scheduled and is not played in the same date (local time) all bets are void. The exception is if we advertise an incorrect kick-off time.

The bell sound is the sign for the beginning of the first round for betting purposes

When a fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.

In declaration of a “No Contest” all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.

 

Winner

All bets will be valid regardless of changes to number of rounds to be fought.

Declaration of a draw - all bets will be void and stakes will be refunded. Tthis includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

 

Method of Victory

All bets will valid regardless of changes to number of rounds to be fought.

Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.

 

Knockout - Knockout is when the boxer does not stand up after a 10 count.

Technical Knockout is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.

Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.

 

Total Rounds

For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.

If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought Half of the official time for a round will be used for O/U total round bets.

For example: 90 seconds into the 7th round of a boxing fight equal 6.5 rounds

 

6.5 Chess

 

General

In the event of a match starting but not being completed all bets will be void, unless otherwise stated in the rules. An exception is made if we advertise incorrect starting time. All bets will be settled based on the official site of the Federation governing the tournament, unless otherwise stated in the rules.

 

Outright

Predict the winner of the tournament. Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated. All bets are considered valid, even if the player withdraws or doesn’t start the tournament at all. Dead-heat rules apply.

 

Moneyline

 

Predict the winner of the match according to the points collected by players based on played games. 1 point is awarded for a win, 0,5 points for a draw and 0 points for a loss. There are 3 possible outcomes:

 

1 – Designated home team player wins

X – Draw

2 - Designated away team player wins

 

Spread

Predict the winner (player who will collect most points) of the match/game, applying the given handicap (spread). If the statutory number of games/matches according to the official rules of the tournament is changed, all bets will be cancelled.

 

6.6 Cricket

 

General

All games must start on the scheduled date (local time) for bets to have action.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect start time is announced on our website.

If a match venue is changed, then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.

Push rules apply for all 2 way markets.

 

One Day / Twenty20

In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided upon either a bowl out or the toss of a coin, then all bets will be void.

If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.

 

Test Matches

Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.

 

Money Line

Predict the winner of the match.

 

Top Batsman/Top Bowler

Player with the best batting average is considered Top Batsman. Player with the best bowling average is considered Top Bowler. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, bets on him will stand. Dead Heat rules apply. If two players or more end on an equal number of wickets, then the bowler with the least number of runs conceded will be deemed the winner.

 

There is a minimum number of overs that should be played before the game is interrupted, or All Out. Otherwise all bets will be void:

 

One day International – 20 overs

All Domestic 40 Over Competitions – 10 overs

All Domestic 50 Over Competitions – 20 overs

All Twenty20 Cup – 6 overs

Man Of The Match

Bets are settled on the officially declared man of the match. Dead Heat rules apply.

 

To Win The Toss

Predict which team will win the coin toss at the beginning of the game.

 

Highest Opening Partnership

Predict which team will score more runs on their 1st Partnership. Bets stand once 1 ball has been bowled in each team’s 1st innings. If a market is offered in a 2-way option, Dead Heat rules apply.

 

Most Match Sixes

Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.

 

1st Wicket Method

Predict the method by which the 1st Wicket in the game will be scored. If the game is abandoned before a wicket is scored or there is no wicket scored at all in the match, all bets will be void.

 

A Fifty/Hundred Score In Match

Predict if any player will score fifty/hundred or more runs in the match. For different types of games there is a certain minimum of Overs to be played or bets on this bet type will be void:

 

Test Matches - The whole game counts. If the game is drawn, at least 200 overs must be bowled

One Day Matches – 40 overs must be bowled

Twenty20 Matches – 20 overs must be bowled

Most Run Outs

Predict which team will create most run-outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run-outs whilst fielding regardless of the amount of overs bowled will be the winner. In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. In Test Matches all innings of the match will count.

 

1st Over Total Runs

Predict the total runs scored during the 1st innings of the match. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void.

 

Runs At Fall Of 1st Wicket

Predict the number of runs in the game at which 1st Wicket will fall. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void.

 

Dismissal Method

Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game as a whole or after the bet has been placed in Live Betting, all bets will be void.

 

Odd/Even

Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.

 

Runs O/U

Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.

 

Race To 10 Runs

Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.

 

Total Match Sixes

Predict if Sixes scored in the match will be over or under a given number. Push Rules apply. If a match is abandoned before needed Overs for different types of matches have been reached, all bets will be void. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.

 

In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result.

In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

 

Team With Highest 1st 6/10/15 Overs Score

Predict which team will have the higher score after 1st 6/10/15 Overs. Push Rules apply. If either team do not complete number of overs stated, bets will be void.

 

Batsman Matches

Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball.

 

Outright

Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.

 

To Win Pool

Predict the team which will finish top at their Pool. Dead Heat rules apply.

 

Finalists

Predict the two teams which will play in the Final of the Tournament.

 

Stage Of Elimination

Predict at which stage of the Tournament a certain team will be eliminated.

 

To Reach The Final

Predict if a certain team will reach the Final of the Tournament.

 

6.7 Darts

 

General

All games must start on the scheduled date (local time) for bets to have action. The exception is if we advertise an incorrect start time.

Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules.

 

Outright

All outright bets shall stand irrespective of whether the player competes.

 

Money line

In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

Bets will be void in the two-way market if the match result is a tie.

 

Spread

In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

 

Over/Under

In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

 

In-Play betting

Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.

 

6.8 Gaelic Sports

 

General

All bets are settled on the regular time result. Extra time does not count, unless otherwise specified.

All games must start on the scheduled date (local time) for bets to have action. An exception is made if incorrect kick-off time is announced on our website. If a match venue is changed, bets will stand as long as home team is designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules.

For settlement purposes a goal is counted as 3 points and a point as 1 pt in order for the final score to be determined.

 

Outright

All outright bets shall stand irrespective of changes in season format or length.

 

Money line

 

Predict the winner of the game. There are 3 possible outcomes:

 

1 – Home team wins

X – Draw

2 – Away team wins

 

Spread

Predict the winner of the game, applying the given handicap to the final score (goal=3, point=1). If a market is offered as 2way (without a price for the tie) and after a handicap has been applied the result is a draw, bets will be refunded.

 

Over/Under

Predict if the points scored by both teams, including goals (1 goal=3points) will be over or under a given number..

 

Half-time/Full-time

Predict the outcome at the end of the 1st half and the full time result. Extra time does not count. If a game is abandoned, bets will be void.

 

1st Half: Money line, Spread and Over/Under

Bets will be settled on the first half result only. If a match is abandoned before half time, bets will be void. If a match is abandoned during the second half, then all first half bets are still valid.

 

In-Play betting

Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.

 

6.9 Golf

 

General

If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the monies refunded.

 

Where a golfer withdraws before the start of a tournament then all bets on that participant will be declared void.

Bets stand once the player has teed off the first hole.

 

Outright

All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.

All bets stand except for those placed on participants not competing in the first round.

 

First round winner

The winner will be the player achieving the highest placing at the end of the first round.

 

Money line

If an individual match-up ends in a tie then bets will be void.

 

18 hole match- ups

Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void.

The winner will be the player with the lowest score over 18 holes.

If an individual match-up ends in a tie then bets will be void.

 

Play-offs do not count.

 

72 hole match- ups

Bets stand once the players have teed off the first hole.

Whichever player completes the most holes is deemed the winner. If both players complete the same amount of holes the player with the lowest score is deemed the winner.

If an individual match-up ends in a tie then bets will be void.

 

Play-off is taken into account.

 

Dead-heat rules

If 2 or more selections finish in the same position, the stake will be divided proportionally.

Example:

The final positions in golf are the following:

 

1st position: Player A

2nd position: Player B

3rd position: Player C

3rd position: Player D

3rd position: Player E

6th Position: Player F

6th Position: Player F

 

Let’s say you bet on Player E (e/w ¼ 1-2-3)

3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds

 

Let’s say you bet on Player E (e/w ¼ 1-2-3-4)

Positions 3 and 4 are shared by 3 players.

 

3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds.

Note – Dead-heat rules apply to the stake and not to the odds

 

6.10 Handball

 

General

All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated.

All games must start on the scheduled date (local time) for bets to have action.

All games are based on the result at the end of a 60-minute scheduled play unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes.

If a match is postponed or abandoned for any reason, all bets will be void, unless re-arranged and played on the same day or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.

 

The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case statistics are not available on the official website or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets.

 

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

 

Live-Betting

If the event is not completed, then all bets will be void, unless otherwise stated.

 

1x2

Bets are made by selecting a Home Win, a Draw or an Away win:

 

1 – Home Win

X – Draw

2 – Away Win

 

Handicap

Predict the winner, applying the given handicap.

 

Over/Under

Predict if the total number of goals scored by both teams will be over or under a given number.

 

1st Half

Bets (1X2, Handicap and Over/Under) are settled on the first half result only.

Bets will be void if the match is abandoned before half time.

If a match is abandoned during the second half, then all first half bets are still valid.

 

2nd Half

Bets (1X2, Handicap and Over/Under) are settled on the second half result only.

Bets will be void if the match is abandoned.

 

First team to score/ Last team to score

Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.

 

Odd/Even

A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.

 

Double Chance

A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available:

 

The following options are available:

 

1 or X - if the result is either a home win or a draw, then bets on this option are winners.

X or 2 - if the result is either a draw or an away win, then bets on this option are winners.

1 or 2 - if the result is either a home or an away win, then bets on this option are winners.

 

Halftime/Fulltime

Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count.

 

1st To 3/5/10/20 Goals

Predict the first team to reach 3/5/10/20 Goals.

 

Highest Scoring Half

Predict in which half most goals will be scored. Push rules apply.

 

Total team goals

"Total team goals" is similar to Over/Under Wager.

 

Win/loss is determined by the goals accumulated by a named team.

 

Team Odd/Even

Predict whether a team’s total number of accumulated goals in a match will be an odd or an even number.

 

Team with Highest Scoring half

Predict which team will score the most goals in any (either 1st or 2nd) Half of the game.

 

Winning Margin

Predict by how many goals the winning team will win the game.

 

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

 

Finishing Position

Predict which team will be ahead in the final standings of the tournament.

 

If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.

 

Group Winner

Predict the team to win the group. Bets will be settled on the final Group positions.

 

Top Goalscorer / Top Team Goalscorer

Goals scored in regular time (60 minutes) and extra-time count for settlement purposes. However, penalty shootout goals do not count. Dead-heat rules apply. If a player takes part in the tournament, all bets will have action.

 

Outright/Winner

Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.

 

6.11 Horse Racing

 

General

Bets on Racing are settled on the official result (Jockey Club rules of racing).

We cannot be held responsible for any errors or omissions in respect of accuracy in publishing or issuing of prices or information, despite every effort being made to ensure total accuracy. We reserve the right to correct these errors.

 

When a result is amended after the official result (i.e. the weigh-in), for example as a result of a successful appeal, the amendment will be ignored for settlement purposes.

Ante-post bets are settled at the price and place terms applicable at the time of acceptance. Should a wrong price or place term be given in error we reserve the right to settle the bet according to the correct price/place terms available at the time of the bet.

 

Best Odds Guaranteed

 

For UK & Ireland: We will apply best odds guaranteed to horse racing events for races. This means that if you place your bet on fixed odds, your final price will be the fixed odds or SP odds, whichever is highest.

 

Best Odds Guaranteed will apply to single and combo bets.

Best Odds Guaranteed will apply to board prices and early prices.

Best Odds Guaranteed will not apply to ante post bets, including ‘non-runner no bet’ events unless otherwise stated.

 

In the event of a Rule 4, we pay you at the bigger odds, after the Rule 4 deduction has been applied.

Best Odds Guaranteed is available from 09:00 AM UK time each day on all UK and Irish horse races.

10Bet reserves the right to withdraw this guarantee at any time and to apply exemptions to selected customers.

 

Each way

Bets are acceptable win or each way. 'Place Only' bets are not acceptable. Using the each way checkbox will double the unit stake placed on the winner selection.

It will contain one bet on the Winner and another bet on the Place, Terms will be written at the header of the event eg. E/W 1/4 1-2-3

For horse racing, the each way bets will be determined according to the number of runners and the table:

 

Number of Runners

 

Not Handicap race

 

Yes Handicap race

 

1 - 4

 

Win Only

 

Win Only

 

5 - 7

 

¼ odds , for Place 1,2

 

¼ odds , for Place 1,2

 

8 - 11

 

1/5 odds , for place 1,2,3

 

1/5 odds , for place 1,2,3

 

12 - 15

 

1/5 odds , for place 1,2,3

 

¼ odds , for place 1,2,3

 

16 +

 

1/5 odds , for place 1,2,3

 

¼ odds , for place 1,2,3,4

 

 

Number of runners coming under starters orders will be the number which will determine the each way terms for non-ante post races.

If non-runners take the race to less than five runners the place money goes on to win.

Some races can have enhanced odds or places and we keep the right to offer different odds and places.

 

Dead Heats

When a dead heat occurs for first place, the stake money on the winning selection will be divided by the number of winners, with full odds paid at the reduced stake. The remainder of the stake is lost. Where an each-way bet involves a dead heat winner, the win part of the bet will be settled as above, and the place part will be settled in full, in accordance with the relevant place terms. Should the dead heat involve placed selections and results in more than the allocated number of places, then the stakes will be divided as before, and settled to the full place terms.

 

Ante post

Ante post events will be available in advance to customers, more than 48 hours before the race. Bets on non-runner horses in ante post events will be considered lost, unless otherwise stated.

Ante post events may be suspended on days when races related to the event occur.

Ante post bets will be settled according to the price and place terms at the time the bet has been placed.

We reserve the right to cancel wagers on ante post prices/places which have been presented due to typing or human errors.

 

Postponed races

If a race is postponed and final declarations stand, then the bets will stand. Bets will be void if:

 

The race is declared void

The race is abandoned

The condition of the race has changed

The venue has changed

The surface has changed

Rule 4 Deduction

Rule 4 deduction will apply according to the following table:

 

Price of non-runner at time of withdrawal

 

Amount deducted from winnings

 

1/9 or longer odds on

 

90p in the £

 

2/11 to 2/17

 

85p in the £

 

1/4 to 1/5

 

80p in the £

 

3/10 to 2/7

 

75p in the £

 

2/5 to 1/3

 

70p in the £

 

8/15 to 4/9

 

65p in the £

 

8/13 to 4/7

 

60p in the £

 

4/5 to 4/6

 

55p in the £

 

20/21 to 5/6

 

50p in the £

 

Evens to 6/5

 

45p in the £

 

5/4 to 6/4

 

40p in the £

 

13/8 to 7/4

 

35p in the £

 

15/8 to 9/4

 

30p in the £

 

5/2 to 3/1

 

25p in the £

 

10/3 to 4/1

 

20p in the £

 

9/2 to 11/2

 

15p in the £

 

6/1 to 9/1

 

10p in the £

 

Over 10/1

 

No deduction

 

In the case of a non-runner, the deduction will apply according to the non-runner odds right before the withdrawal.

R4 will apply on ‘Day of event race’, less than 48 hours before the race.

If 2 or more horses are withdrawn, the total deduction will not exceed 90p.

 

Rule 4 deductions will apply to all winning bets placed before the non-runner was declared.

Example: prices available at 9:00 am.

1st non-runner declared: 10:00 am.

 

Bookmaker applies Rule 4 at 10:05 am.

Winning bets on fixed odds between 9:00 am to 10:05 am will be deducted according to the non-runner's last odds.

2nd non-runner declared: 11:30 am.

 

Bookmaker applies 2nd Rule 4 at 11:35 am.

 

Winning bets on fixed odds between 10:06 am to 11:35 am: 2nd rule 4 will apply.

Winning bets on fixed odds between 9:00 am to 10:05 am: 2nd rule 4 will apply but the sum of the deduction will not exceed 90p.

 

Reserves

Some races contain reserves, who may or may not be priced in our early prices lists. The finishing position of any of these reserves will count regardless of whether they are priced or not.

If a reserve horse is offered with an early price and becomes a non-runner, then no Rule 4 deduction will be applied as a result of the withdrawal.

If a reserve horse is declared an official runner at the racecourse before the declaration stage and if it is subsequently withdrawn, normal Rule 4 rules will apply to the reserve horse from this point.

 

Forecasts

A Straight Forecast is a bet where you name two selections to finish 1st and 2nd in the correct order for a specified event.

A Reverse Forecast is a bet where you name two selections to finish 1st and 2nd in any order for a specific event.

A Combination Forecast is a bet where you choose three or more selections with any of these to finish 1st and 2nd for a specific event.

 

Forecasts will be accepted only in races of three or more runners and will be settled in accordance with the officially declared SP Computer Forecast Dividend. In races with less than three runners the forecast bet will be declared void. If one of the selections becomes a non-runner in a forecast bet, the total stake will be placed on the other remaining selection as a win single bet at SP.

 

In a Combination Forecast, where a selection becomes a non-runner, the total stake of the bet will be divided equally between the possible forecast combinations, using the remaining selections and the forecasts, including the non-runner, becoming singles.

 

In the event of a dead heat, separate dividends will be declared for all the horses involved in the dead heat and forecast.

Unnamed favourites are not accepted for forecast betting.

 

Tricasts

A Tricast is a bet where you name the first three selections to finish first, second and third in the correct order for a specified race, in races where a Computer Forecast Dividend is declared.

A Combination Tricast is a bet where you name three selections to finish first, second and third in any order.

Any winning Tricast is paid out according to the official Computer Tricast return which is declared to a £1 stake.

 

Tricasts are offered on all handicap races in which there are eight or more runners declared. If there are less than 8 runners – all bets will be void.

If one of the selections becomes a non-runner in a tricast bet, the bet will be settled as a forecast on the remaining selections in the order they were selected. If two of the selections become non-runners in a tricast, the bet will be settled as a win single on the remaining runner.

 

In the event of two or more horses dead-heating for first, second or third place then separate dividends will be declared and paid to each qualifying tricast. In fixed price tricasts the full odds will be paid with the stake being split according to the number of horses which dead-heat.

Unnamed favourites are not accepted for tricast betting.

 

Tricasts are accepted for singles only.

 

Favourites

Bets on First and Second favourites are accepted win-only at starting price. Early prices or board prices cannot be taken on unnamed favourites.

The favourite is the horse quoted at the shortest odds in the official starting price.

The second favourite is the horse quoted at the next shortest price.

 

If two horses are quoted at the same odds and these odds are shorter than those quoted against any other, then these two are equal first favourite and equal second favourite.

If two or more co-favourites are selected, the stake will be divided equally between them and paid at full odds.

 

6.12 Ice Hockey

 

General
All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.
Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
 
Pre-Live Betting
 
In Pre-Live betting the following bet types will be settled excluding overtime: 
Periods – All Periods bet types (1st, 2nd, 3rd) are settled Excluding Overtime 
Draw No Bet 
Exact Score 
Race To Goals (2,3,4,5) 
Time Of 1st Goal 
Double Chance 
Number Of Goals 
Number Of Team Goals 
Both Teams To Score 
Highest Scoring Period 
3 Way Handicap 
To Win To Nil 
Method Of Winning 
First To Score 
Last To Score 
Winning Margin 
1st Period/Full Time 
Asian Lines
In Pre-Live betting the following bet types will be settled including overtime: 
2 Way ML 
2 Way HC 
2 Way OU 
Exact Score 
Odd/Even 
Winning Margin
 
Live Betting
 
Live betting will be settled according to the final score including overtime (and penalty shootout if needed). The results of matches decided by a penalty shootout will include the penalty shootout as one goal for the winning team.
Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
The following bet types will be settled excluding overtime: 
3 Way Moneyline (Regular Time Winner) 
3 Way Handicap 
3 Way Total Goals OU 
Asian Lines – Handicap & OU 
Draw No Bet 
Double Chance 
Next Goal 
First to Score 
Last to Score 
Both Teams To Score 
Number of Goals 
Number of Team Goals 
Exact Score (with draw) 
Odd/Even 
Race To Goals 
Overtime 
Periods – All Periods bet types (1st, 2nd, 3rd) 
Team To Win Most Periods 
Team To Win All 3 Periods 
Race To Goals (2,3,4,5) 
Both Teams To Score At Least 2 Goals (3 Goals) 
To Win To Nil 
Winning Margin 
Live Betting
The following bet types will be settled including overtime for all ice hockey leagues: 
Handicap FT (2 Way) 
When Will Game End 
Exact Score (without draw) 
Winning Margin 
Odd/Even 
Total Team Goals (2 Way) 
Total Goals (2 Way) 
2 Way Money Line 
2 Way Handicap 
2 Way Over/Under 
 
NHL
 
NHL bets (pre-match and live) include overtime and penalty shootouts unless specifically stated otherwise.
If a game is decided by a penalty shootout, one goal will be added to the winning team’s score and the game total.
NHL regular time and pre-season match bets are settled on the score at the end of regulation time.
The following NHL bet types will be settled according to regulation time: 
3 Way Moneyline 
Asian Lines – Handicap & OU 
Puck Line (Handicap) (3 Way) 
Double chance 
First To Score 
Last To Score 
Draw No Bet 
Number Of Team Goals 
Number Of Goals 
Highest Scoring Period 
Next Goal 
To Win Most Periods 
1st To 3 Goals 
 
All Competitions (Excluding NHL)
 
All pre-match bets will be settled based on the score at the end of regulation time, excluding overtime if played, unless otherwise stated.
For live betting – see live betting rules.
Friendly and friendly international live matches will be settled based on regulation score unless otherwise stated.
 
1st/2nd/3rd Period
 
Bets settled on the first/second/third period result only.
The 3rd period excludes overtime.
The relevant period must be completed for bets to have action.
If a match is abandoned during the second period, all first period bets are still valid.
If a match is abandoned during the third period, all first/second period bets are still valid.
 
2W ML
 
Predict the winner of the match including overtime and penalties
 
Spread
 
Predict the spread between both teams at the final score.
Spread bets on pre live games (exclude NHL) will be settling with the regulation result.
Spread bets on live events will be settling with the overtime/penalty shootout result.
Examples:
+0.5 You win if your team draws or wins the match.
-0.5 You win if your team wins the match.
 
Over/Under
 
Predict the total goals achieved in a match.
Over/Under bets on pre live games (exclude NHL) will be settling with the regulation result.
Over/Under bets on live events will be settling with the overtime/penalty shootout result.
Examples:
Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
 
Total Goals
 
Predict the total goals achieved in the match.
Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.
Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.
 
3 Way Handicap
 
In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference. Handicap (+1) - You win if your team draws or win the match.
 
Regular Time Winner
 
Predict the winner after regular time only.
 
Asian HC and O/U
 
Asian markets are settled on the result after Regular Time. Live Asian Handicap bets are settled according to the score for the remainder of the game after the bet was placed. Goals scored before the bet was placed are not included.
 
Number of Goals
 
Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.
 
Total Team Goals
 
Predict the total goals achieved by a named team.
Over 0.5 - The bet will be a winner if the team scores 1 or more goals
Under 0.5 - The bet will be a winner if the team doesn't score
Over 1.5 - The bet will be a winner if the team scores 2 or more goals
Under 1.5 - The bet will be a winner if the team scores 1 goal or less
Own goals are counted for betting purposes.
 
First to score / Last to score / Next Goal
 
Which team will score the first/last/next goal in a match. Own goals count to the team credited with the goal.
If an Event is abandoned after a goal was scored then all bets on team of "First to score" will stand, "Last to score" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void.
If an Event is abandoned without any goal being scored, then all "First to score / Last to score" bets will be void.
 
Draw No Bet
 
Predict the winner team. In the event of a draw all bets are void and stakes are refunded.
 
Both Teams To Score
 
Yes = both teams to score.
No = either team not to score.
Bets stand if both teams have scored in the match irrespective of if the match is later abandoned.
 
Winning Margin
 
Predict the margin in which the winning team will win. Over time and penalty shootouts are included for this bet type for all leagues.
 
To Qualify
 
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void.
To qualify bets Include overtime/shootouts.
 
To Win Series
 
Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
 
Head 2 Head
 
If one or more contestants fail to start, all bets are considered void and stakes will be refunded.
 
First/Last/Anytime Goalscorer
 
Predict if a player will score first/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for settlement purposes. If only own goals are scored in the match, it will be considered a No Goalscorer result.
For all leagues (including the NHL), bets are settled according to regular time only. Stakes on players not included in the match lineup will be void.
If a match is abandoned after the first goal has already been scored, bets onFirst Goalscorer market and on Anytime Goalscorer market for players, who have already scored, will stand. All other bets placed on Anytime Goalscorer market will be void.
If a match is abandoned before a first goal is scored, all bets will be void.
 
Odd/Even
 
A prediction of whether the total number of accumulated goals in a match will add up to an odd or even number.
Any match resulting in 0-0 will be settled as an even number of goals.
 
Exact Score
 
Predict the score at the end of regular time (except NHL).
If an exact score occurs that is not an option in our offer, all bets are lost.
 
Double Chance
 
A Double Chance bet allows you to cover two of the three possible outcomes in a Ice Hockey match with one bet.
The following options are available:
1 or X - if the result is either a home win or a draw, bets on this option are winners.
X or 2 - if the result is either a draw or away win, bets on this option are winners.
1 or 2 - if the result is either a home win or an away win, bets on this option are winners.
All bets are valid for regulation time in all leagues
 
Time of 1st Goal
 
If a match is abandoned after the first goal is scored, all bets stand.
If a match is abandoned before a goal is scored, all bets are void.
If a match ends without a goal being scored, all bets are void. This Bet Type is settled excluding Overtime.
As soon as a game starts, it is deemed to be in the first minute, so for example, a goal scored after 24 minutes and 16 seconds is settled as having been scored in the 25th minute.
 
Overtime
 
Predict whether the game will go to overtime or not
 
Most Goals
 
Predict in which period the most goals will be scored.
If 2 or more periods have the same score, all bets will be void.
Most goals excludes overtime (including NHL).
 
1st To 3 Goals
 
Predict which team will be the first to score 3 goals. Over time is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: if team A is the first team to score in a penalty shootouts when the regulation time is tied with 2:2, and team B won the penalty shootouts, then team B is the first team to score for this purpose.
 
Finishing Position
 
Predict which team will be ahead in final tournament position.
If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
 
Shots on Goal
 
Shots on Goal is similar to Handicap and Over/Under Wager.
Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game start.
 
Relegation
 
If a team is removed from the league/tournament before the season has started, all bets on that market will be void, and a new relegation book will be opened.
 
Winner
 
Bets settled on final league/tournament position include playoffs.
 
Group Winner
 
Bets settled on final Group position.
 
Series score
 
Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.
 
Elimination Stage
 
Predict in which stage of a tournament a team will be eliminated.
 
Penalty
 
Predict which penalty type will be first to be awarded.
 
Team To Win All 3 Periods
 
Predict if one of the two Teams will win all of the three Periods in the match.
 
Race To Goals (2,3,4,5)
 
Predict which of the two Teams will reach the goals figure first. Neither Team added as an optional selection.
 
Both Teams To Score At Least 2 Goals (3 Goals)
 
Predict if both of the Teams will score 2 or more goals in the match.
 
To Win To Nil
 
Predict which of the two Teams will manage to win the match without conceding a goal in regular time.
 
Highest Scoring Period
 
Predict which of the three Periods will have most goals scored in it.
 
Method Of Winning
 
Predict what will be the winning method of the match – after: Regular Time, Overtime or Penalties
 
1st Period/Full Time
 
Predict which of the two Teams will be winning at the end of the 1st Period and of Regular Time in one combined bet type.
 
 

6.13 Motor Racing and Motorbikes

 

General

If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours.

 

Formula One Racing - Race Outright

All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sports governing body, at the time of the podium presentation.

 

Championship Outright

Wagers will be graded as per FIA classification immediately after the final race of the Season and will not be affected by any subsequent penalties or demotions.

 

Constructors

Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.

 

Fastest Lap

The official FIA result at the time of the podium presentation for the race will be used.

 

Podium Position

The result for settlement is at the time of the podium presentation.

Subsequent disqualifications and/or appeals will not affect bets.

 

Head to Head

Two drivers may be paired for betting purposes and prices offered on which of them will finish in a higher position in a specific race.

In the event neither driver finishes the race, the driver completing more laps will be deemed the winner. If both drivers have completed the same number of full laps, bets will be void.

 

NASCAR - Outright Race

The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all raceswhich are halted prematurely for any reason.

Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.

 

Rally

All race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries.

 

MOTORBIKES - Championship Outright

All-in compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.

 

Race Outright

Non-Runner no-bet.

The podium positions will be used to determine the winner for betting purposes.

Subsequent disqualifications and/or appeals will not affect bets.

 

6.14 Other Sports

 

General

All games must start on the scheduled date (local time) for bets to have action.

Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules. The exception is if we advertise an incorrect start time.

Should any match be played prior to the date or start time denoted then bets will stand provided the wager is placed not later than the revised start time.

If a match venue is changed then bets will be void unless stated otherwise.

In 2-way markets push rules apply unless otherwise stated. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

For the Olympics, following rules will apply:

 

- The podium presentation will determine the settlement of the bets.

- Subsequent disqualifications and/or appeals will not affect bets.

 

Badminton

In the event of any of the named players in a match changing before the match starts then all bets will be void.

If the event starts but not being completed then all bets will be void.

 

Beach volleyball

In the event of any of the named players in a match changing before the match starts all bets will be void.

In the event of a match starting but not being completed then all bets will be void.

 

Floorball

All matches played will be settled on the score at the end of regulation time and will exclude overtime if played.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

 

Futsal

All match markets will be settled on regulation time, unless stated otherwise.

Regulation time must be completed for bets to stand unless otherwise stated.

 

Hockey

If the event takes place at a different venue then bets will be made void and stakes returned.

All match odds are based on the result at the end ofa scheduled 70 minutes play unless otherwise stated. Bets are settled on the score standing at the end of the scheduled 70 minutes including any added injury or stoppage time. This scheduled period does not include extra time or time allocated for a penalty stroke shootout. Any hockey match abandoned before the completion of 70 minutes play will be void unless the match is rearranged and played the in the same day0.

 

Where the venue of any arranged match is changed the selection will be void.

 

Table tennis

In the event of any of the named players in a match changing before the match starts all bets will be void. In the event of a match starting but not being completed, all bets will be void.

 

Water polo

All match markets will be settled on regulation time, unless stated otherwise.

Regulation time must be completed for bets to stand unless otherwise stated.

In the event of a match starting but not being completed then bets will be void.

 

Athletics

For Outright bets, all bets stand except for those placed on competitors not competing in first round /qualification.

 

Kayak

The competitors must pass the starting line for bets to stand, otherwise bets will be void.

 

Gymnastics

The competitors must start one round for bets to stand, otherwise bets will be void.

 

Shooting

The competitors must start one round for bets to stand, otherwise bets will be void.

 

Swimming

The competitors must pass the starting line for bets to stand, otherwise bets will be void.

 

Triathlon

The competitors must pass the starting line for bets to stand, otherwise bets will be void.

 

Rowing

In the event of a race starting but not being completed then all bets will be void.

 

Aussie Rules

All bets will be settled including overtime unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

 

Speedway

If a match is postponed prior to its scheduled start date/time then bets will be void unless it is rescheduled to start within 24 hours.

All markets will be settled based on the result after the completion of the final heat.

 

Cycling

All bets are settled on the result at the time of the podium presentation. Any disqualification or appeal leading to change in the results made after thatwill not be taken under consideration.

Bets made on players who don’t start relevant race will be voided.

 

Race/Stage Winner

Predict which cyclist or team will win the Race/Stage in question.

 

Individual/Team Head 2 Head

Predict which team/cyclist will achieve higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.

 

Special bets

Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young player' etc., which are awarded with relevant coloured jersey (red, green, white, etc.)

 

6.15 Rugby League / Union

 

General

All games must start on the scheduled date (local stadium time) for bets to have action.

If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played in the same day or stated otherwise in the rules. The exception is if we advertise an incorrect kick off time.

All Rugby bets are settled on 80 minutes play. The term of 80 minutes play includes any stoppage time unless otherwise stated.

If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.

 

1st Half

Bets settled on the first half result only.

Bets will be void if the match is abandoned before half time.

If a match is abandoned during the second half then all first half bets are still valid.

 

2nd Half

Bets settled on the second half result only.

Back to top.

 

Outright

Bets settled on final league position include Play offs unless stated otherwise.

 

Group Winner

Bets settled on final Group position.

 

First to score/Last to score

First/Last team to score means betting on which team will score the first or last point in a match.

If an Event is finished without any point being scored then all wagers on First/Last team to score will be void.

If an Event is abandoned after a point is scored then all bets on First team to score will stand while bets on Last team to score will be void. If an Event is abandoned without any point being scored then all wagers on First/Last team to score will be void.

 

Halftime/Fulltime

Predict the result of a match at halftime and fulltime.

Example: If you chose 1/X, you bet on the home team tolead in the first half and the match ending in draw.

 

Most Goals

Predict in which half most points will be scored.

Bets will be void if the match is abandoned.

 

Winning Margin

Predict the team to win the match and the victory margin. Settlement is executed upon regular time result only.

 

6.16 Snooker and Pool

 

Outright

Non-Runner no-bet - With the exception of bets placed on any player who takes part in a given tournaments' qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-Way betting is available. Details are displayed under the competition title.

 

Money line

Predict which player will win the match.

In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

In the event of a match not starting at all, all bets are refunded.

 

Spread

If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.

In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

 

Over/Under

If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.

In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

 

First frame

In the event of the first frame not being completed bets will be void.

 

Half Time/Full Time

Predict the result after the first 4 frames and the overall winner of the match.

All bets void if match is not completed.

 

1st to 3 Frames

Predict which will be the first to reach 3 Frames.

Either player must win 3 frames for bets to stand.

 

6.17 Soccer

General

All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.

An exception is made when this rule relates to friendly matches. In such cases, all match markets are settled based on the actual result at the end of the game (excluding any extra time), irrespective of whether the full 90 minutes is played.

Some Soccer matches may have different playing schedules. In that case the following will apply:

90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are considered void.

80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.

Should any match be played prior to the date or kick-off time denoted then bets will stand provided the wager is placed not later than the revised kick-off time.

All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.

If the game does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if incorrect kick-off time is announced on our website.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.

Bets will stand if we list a team name without specifying the term 'XI' in the name.

In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

Extra Time

All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.

Penalties Shootout

For handicap betting, all penalties taken in the shootout are counted, including sudden death (the additional penalties after the first 10 penalties).

In over/under betting, the result includes only converted penalty kicks from the standard ten penalties in the shootout and does not include sudden death. If the match does not go to a penalty shootout all bets are void.

Next minute markets

Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on.

Injury time does not count. For example:

The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time. 

The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time. 

The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.

A settlement will be made based on data from the TV broadcaster covering the match, or if not available - based on the official website of the competition, or if not available – based on data transmitted by our data providers.

If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.

If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.

Goal will be settled on the time the goal is scored.

Corner is considered to have happened when it is AWARDED (not when it is taken).

Cards - both yellow and red cards count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown.

Penalty is considered to have happened when it is AWARDED (not when it is taken).

Free kick is considered to have happened when it is AWARDED (not when it is taken).

Goal kick is considered to have happened when it is AWARDED (not when it is taken).

Throw in is considered to have happened when it is AWARDED (not when it is taken).

1X2

Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.

1 - Home Win 

X - Draw 

2 - Away Win

Asians

The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void.

Asian Handicap

What it means

0 You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded.

0.25 You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.

0.5 You win if your team draws or wins the match.

0.75 You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake.

1 You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.

-0.25 You win if your team wins the match. If it draws you lose half of the stake.

-0.5 You win if your team wins the match.

-0.75 You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.

-1 You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

Live betting example:

Juventus vs Man United - Live score 1:0

Team

Asian Handicap

Odds

Juventus -0.75 1.80

Manchester +0.75 2.15

Final score 3:0 

If you bet on Juventus €100, your net win is €80 

 

 

Final score 2:0, 3:1 

If you bet on Juventus €100, your net win €40 

 

 

Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3 

If you bet on Man. United €100, your net win is €115

Over/Under

Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.

Over/Under

What it means

Under 2 Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match.

Under 2.25 Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.

Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

Under 2.75 Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.

Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

Over 2.25 Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.

Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

Over 2.75 Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

Total Goals/Total Goals 1st Half

Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half

Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half

 

 

 

Total Team Goals/1st Half Total Team Goals

Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

For example:

Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/ 1st half

Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/ 1st half

1st Half: 1X2, Asians and Over/Under

Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.

2nd Half: 1X2, Asians and Over/Under

Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.

1X2 Up to 30th Min, Asians and Over/Under Up to 30th Min

All bets will be settled based on the score by the end of the 30-th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.

1X2 Up to 70th Min, Asians and Over/Under Up to 70th Min

All bets will be settled based on the score by the end of the 70-th min (69:59). If a match is abandoned before the 70th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.

Draw no bet

Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.

Double Chance

A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.

The following options are available:

1 or X - if the result is either a home win or a draw then bets on this option are winners. 

X or 2 - if the result is either a draw or an away win then bets on this option are winners. 

1 or 2 - if the result is either a home win or an away win then bets on this option are winners.

Exact Score

Predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact score 1st Half – you have to predict the score of the 1st Half.

Multi-Bet Exact Score

Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on.

Otherwise you lose. For example:

You have bet on line: 1:0, 2:0, 3:0.

If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.

Halftime/Fulltime

Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.

Both Teams to Score

Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

Yes” – meaning that both teams will score.

“No” – meaning that either team will not score.

3 Way Handicap

In a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half 3 W Handicap, which is settled according to the result of 1st half only.

For example:

Handicap (-2) - You will win if your team wins the match with a goal difference of three or more. 

Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.

Handicap (+2) - You will win if your team wins/draws or loses by 1 goal.

First to Score/Last to Score/2nd Goal/3rd Goal/4th Goal….

Predict which team will score the first/2nd/3rd/4th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.

Winning Margin

Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:

Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.

Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.

Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.

Bet on No score draw wins only if the result is 0:0.

Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.

Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.

Odd/Even

Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

Odd/Even – bets on it are settled according to Full time score

1st Half Odd/Even – bets on it are settled according to the 1st half result only

2nd Half Odd/Even – bets on it are settled according to the 2nd half result only

Teams Odd/Even

Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

Teams Odd/Even - bets are settled according to the goals scored by the named team for the Full time

1st Half Teams Odd/Even – bets are settled according to the goals scored by the named team for the 1st half

2nd Half Teams Odd/Even - bets are settled according to the goals scored by the named team for the 2nd half

Goalscorer

Predict if a player will score first/last/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.

Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.

If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.

If a match is abandoned before a first goal is scored, all bets will be void.

Goalscorer Premier

Betting options available on this market are:

First or Last Goalscorer – Predict if a certain player will score either first or last goal in the match

2 or more – Predict if a certain player will score 2 or more goals in the match

3 or more - Predict if a certain player will score 3 or more goals in the match

Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.

If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome.

Team Goalscorer

Predict which player of a certain team will score the most goals in a League/Tournament.

Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.

Top Goalscorer

Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated:

Own goals will be ignored.

Only League goals scored are counted.

Goals scored in playoff matches are not counted.

If two or more players score the same amount of goals, dead-heat rules apply.

Teams to score in 1st Half/2nd Half/Both halves

Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.

If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

Teams Clean Sheet

Clean sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.

For example:

Team Clean sheet team A “Yes” – in order for the bet to be settled as a winner team A should not concede any goal (including an own goal) in the game. If it does, the bet is lost.

Team Clean sheet Team A “No” – in order for the bet to be settled as a winner team A should concede a goal (an own goal counts as well) in the game. If it doesn’t, the bet is lost.

Head 2 Head

If one or more contestants fail to start the tournament, all bets are considered void. If both teams reach the same stage, dead-heat rules apply.

Total Goals Min

Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Any goal scored in the added time of the 1st half will be recorded as the 45th minute. Any goal scored in the added time of the 2nd half will be recorded as the 90th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.

Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.

OU & Goal Crazy/Goal Crazy/1st Half Goal Crazy

Bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:

If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost.

If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.

Half with Most Goals

Predict in which half most goals will be scored. Bets will be void if the match is abandoned.

Number of Goals/Number of Goals 1st Half

Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.

Number of Team Goals/Number of Team Goals 1st Half

Predict the exact number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1st half is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.

First Half/Second Half

Predict the result of first and second half separately. If a match is abandoned, bets will be void.

Example: To win a bet on '1/X’, the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.

 

 

 

1X2 rest of the match

All bets are determined without taking into consideration the current result at the time the bet is being placed – as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.

Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:

1 - Bets on Home Team are lost 

X - Bets on Draw are lost 

2 - Bets on Away Team are winners.

Penalty

Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.

Win to Nil

Predict if a certain team will win the game, without conceding a goal.

Win Either Half

Predict if a certain team will win at least one half of the game – no matter 1st or 2nd half.

Own Goal

Predict if there will be an own goal scored in the match.

Win From Behind

Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.

Score/Miss a Penalty

Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored.

Added Time in 1st Half/2nd Half

Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void.

If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half bets will be void.

For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.

 

1st Goal Period

Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.

If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.

Goal up to 30th Min

Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.

Goal Scored 1-15Min, 16-30Min, 31-Half Time, Starting 2nd Half-60Min, 61-75Min, 76-Full Time

Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.

Example: If the match is abandoned in the 38nd minute:

Bets on minutes: 1 to 15 and 16 to 30 will be settled. 

Bets on minutes: start of second half-60, 61-75, 76-Full Time will be void.

Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min 

Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min

Both teams to score & over 2.5

Yes = both teams to score and at least 3 goals to be scored in the game.

No = either team not to score or both teams to score but less than 3 goals altogether.

If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

Match Winner & Both Teams to Score

Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.

Scorecast

This is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, bet will be settled with Exact Score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.

If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as first to score will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

1st Half Scorecast

This is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the 1st half, bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with 0:0 score, all bets will be void.

If player comes on the field after first goal is scored, or did not take part in the 1st Half at all, bets including him as first to score will be settled with 1st Half Exact Score market odds at kick-off time.

If a match is abandoned during the 1st Half, all bets will be void.

Anytime Scorecast

This is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes.

If there are only own goals in the match, bet will be settled with Exact score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.

If player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.

Wincast

This is a prediction on both First to Score and Final Result (home win, away win or draw) of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, bet will be settled with 1X2 market odds at kick-off time.

If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time.

If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

Half-time/Full-time & Over/Under 2.5

Predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.

Match Winner & O/U 2.5/3.5

Predict the winner of the match and if there will be over or under 2.5/3.5 goals scored in the match from the given options.

If a game is abandoned, all bets will be void.

Match Winner & O/U 1.5 1st Half

Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options.

If a game is abandoned, all bets will be void.

1X2 Corners Full Time/1st Half/2nd Half

Predict which team will take more corners. Available options are:

1 – Home team to take more corners

X – Both teams to take an equal number of corners

2 – Away team to take more corners

Corners 1X2 Full Time is settled according to the corners taken during the whole match.

Corners 1X2 1st Half is settled according to the corners taken in the first half only.

Corners 1X2 2nd Half is settled according to the corners taken in the second half only.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Asians Handicap & Over/Under Corners FT/1st Half/2nd Half

This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.

Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match.

Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.

Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

 

 

Total Team Corners

Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Total Corners 2 Way

Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Total Corners Odd/Even

Predict if the total corners taken in the match (by both teams) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Corners 3 Way HC

In 3 way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.

For example:

Handicap (-1) - You win if your team takes two or more corners more than the opponent. 

Tie (-1) - You win if the team with (-1) Handicap takes exactly one corner more than its opponent. 

Handicap (+1) - You win if your team takes a bigger or an equal number of corners than its opponent.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Corners 3 Way OU

Predict if corners taken by both teams during the match will be over, under or exactly a given number.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Corners Over/Under, Corners 1st Half Over/Under, Corners 2nd Half Over/Under

Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

First/Last Corner

Predict which team will take the first/last corner in the game.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

2nd /3rd/4th/… Corner

Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).

Kick Off

Predict which team will perform the first kick of the game. Bets accepted after the decisive toss of coin will be void. All bets stand if a kick off has been made in the match, no matter if the match is later abandoned.

Red Cards

Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

Total Booking in Match

This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count.

If a match is abandoned all bets will be void unless settlement is already determined.

First/Last Booking

Predict which team will receive first/last of any card (yellow or red) in the game. If players from both teams are booked for the same incident in which first or last card is received, bets will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

Substitutes

Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

First/Last Substitute

Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

Offside

Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

First / Last Offside

Predict which team will be caught first/last in an offside position in the game.

If a match is abandoned all bets will be void unless settlement is already determined.

Fouls

Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

Ball Possession

Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.

If a match is abandoned all bets will be void.

Shots on Target

"Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap.

Win/Loss for Over/Under part is determined by shots on target of both teams..

If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.

 

Total Throw In

Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw ins taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw ins taken by both teams.

If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.

1st/Last Throw In

Predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.

1st/Last Free Kick

Predict which team will be first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

1st/Last Goal Kick

Predict which team will be first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

Outright/Winner

Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.

To Qualify/Win the Cup

Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.

Relegation / Promotion

Bets are settled on the final league position, after play offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.

Group Winner / Qualify / Forecast / Points

Bets settled on final Group standings.

Group Winner – Predict the team which will win the group.

Group Qualify – Predict if a team will qualify for the next round of the tournament without playoffs.

Group Forecast – Predict the exact place the named team or teams will finish in.

Group Points – Predict how many points a team will accumulate.

Elimination Stage

Predict in which stage of a tournament a certain team will be eliminated.

Transfer Specials

Player to sign for before. - Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later it does not matter. It only does matter where the player is playing on the date mentioned.

Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.

 

 

6.18 Tennis

General

In the event of any of the following circumstances, all bets will stand:

- A change of schedule and/or day of match 

- A change of venue 

- A change from indoor court to outdoor court or vice versa 

- A change of surface (either before or during a match) 

- A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as the play is resumed and the match completed.

Winner Full Time including Live Betting

If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.

Asian Handicap & O/U Full Time including Live Betting

Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.

Point Winner / 1st Point Winner

Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.

Game Winner

Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2nd set – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.

Game Exact Score

Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.

Game To Deuce

Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 4th game – Game To Deuce. “Yes”, meaning there will be a score of 40-40 in the game. “No”, meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.

 

 

Game Total Points

3 way bet type to predict Over, Under or the exact given number of points will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 2nd game – Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.

Games including Live Betting

Games betting refer to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

First/Second/Third/Fourth/Fifth Set (Money Line/Handicap or Over/Under) including Live Betting

In the event of the set not being completed, all bets will be void.

Exact Score (Set Betting) including Live Betting

Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.

Total Player Games including Live Betting

Predict the number of games achieved by a player in a match. Bets will be deemed as void if the full statutory number of sets has not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

Total Tie Break / Tie Break in a match including Live Betting

Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.

Double Result

Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.

Total Aces

Total Aces is similar to Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void

First Ace

Predict which player will serve the first ace in the match.

To Win 1st Point

Predict which player will win the first point. All bets placed after the coin toss will be void.

To Win 1st Game

Predict which player will win the first game. All bets placed after the coin toss will be void.

1st to win 3 games

Predict which player will be the first to win three games. All bets placed after the coin toss will be void.

First Break

Predict which player will break the opponent's whole game serve first. All bets will be void if a break does not take place. All bets placed after the coin toss will be void.

Double Faults

Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed.

First Double Fault

Predict which player will serve the first double fault in the match.

Fastest Serve

Predict which player will serve the fastest serve in the match in KM/H or MPH as stated in the bet type name

Outright

Predict the winner of the tournament. In the event of a non-runner, all bets are void.

Winner

Predict the winner of the tournament. The player must start Round 1.

Winning Quarter/Winning Half

Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament are divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter.

Winning Quarter: choose which Quarter the winning player will come from (eg. 1st, 2nd, 3rd, 4th). Winning Half: choose which Half the winning player will come from (eg. top or bottom).

To Win a Quarter

Predict the winner of the quarter

Finalists / To reach the final

Predict the players that will reach the final of the tournament.

Head To Head

Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply

 

Stage of Elimination

Player must start the first match of the tournament for bets to be valid.

 

 

6.19 Winter Sports

 

General

All bets are settled according to the official results of winter sports federations governing the relevant race, even if not all of the scheduled events are held. Bets will be settled according to the official result declared after the race has finished. Any later appeals and disqualifications will not affect bets.

 

If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void. An exception is made if incorrect kick-off time is announced on our website. If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void. Dead heat rules apply.

 

Dead heat rules apply.

 

Outright

Predict the winner of the stage, race (it will be specified in the name of the outright). If the participant does not start the official event, bets will be void.

 

Podium Position

Predict if a participant will finish on the podium (1st, 2nd or 3rd place). If the participant does not start the official event, bets will be void.

 

Head to head / Winner Full Time

Both participants must start the race for bets to stand. If both of them don’t finish the event, bets will be void, unless it is a multistage event. In that case the player that completes later stage will be settled as winner. For example if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner.

If both of them withdraw or get disqualified at the same stage – the bets will be void.

 

Netball

 

General

In the event of a match starting but not being completed all bets will be void unless stated otherwise in the rules. All bets will be settled based on the regular time result only, unless otherwise stated in the rules.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played in the same day or stated otherwise in the rules. An exception is made if we advertise incorrect starting time.

If a market is offered as 2Way and happened to finish with a draw result, Push rules apply.

 

Outright

Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.

 

Money Line

Predict the outcome:

 

1 – Home team wins

X – Draw

2 – Away team wins

 

Spread

Predict the winner, applying the given handicap (spread) to the result.

 

Over/Under

Predict whether the total points scored by both teams will be over or under a given number.

 

1st/2nd Half

Bets (money line, spread, over/under) on halves will be settled according to the relevant half score only. A relevant Half must be completed for bets to stand, unless they are already determined. If the game is suspended in the second half, first half bets will be settled, the others will be void.

 

1st/2nd/3rd/4th Quarter

Bets (money line, spread, over/under) on quarters will be settled according to the relevant quarter result only. A relevant quarter must be completed for bets to stand, unless they are already determined. If the game is suspended - bets on finished quarters will be settled, while bets on running as well as not started quarters will be void, unless bets on the running quarter are already determined. For example: a game is suspended in the 3rd quarter:

 

- bets on 1st and 2nd quarters will be settled

- if there are any O/U bets on the 3rd quarter that could be settled, they would be'

- all other bets will be void.

 

6.20 Volleyball

 

General

If a match is not completed, all full time bets will be void.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.

 

Live-Betting

If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled.

Points are considered regardless of whether they are scored before or after the bet is placed.

 

Winner

Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.

 

Handicap

Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed, or changed.

 

Over/Under

Predict over or under a given number of sets will be played in order for the winner to be determined.

 

Set Score

Predict the sets' score at the end of the match.

Bets are void if the statutory number of sets is not completed, or changed.

 

Total Points

Total Points is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the handicap and/or over/under given before the match started.

 

1st/2nd/3rd/4th/5th set Winner

Predict the winner of the relevant set.

 

1st/2nd/3rd/4th/5th Handicap

Predict the winner of the relevant set, considering the given point Handicap.

 

1st/2nd/3rd/4th/5th set Over/Under

Predict if the sum of the points scored by both teams in the relevant set will be over or under a given number.

 

Match Odd/Even, 1st/2nd/3rd/4th/5th set Odd/Even

Predict if the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.

 

1st/2nd/3rd/4th/5th set Winning Margin

Predict by how many points a named team will win the relevant set.

 

1st/2nd/3rd/4th/5th set exact score

Predict the correct score in points of the relevant set.

 

Total team points

Predict if the points scored in the match by a relevant team will be over or under a given number.

 

Outright

Predict the winner of the relevant competition. Bets are settled according to the final league position, after play offs (if played), unless otherwise stated.

 

Group Winner

Bets are settled according to the final Group position.

 

6.21 Baseball
 
General
All games must start on the scheduled date (local time) for bets to have action. If a game does not start on the scheduled start date then all bets will be void. The exception is if we advertise an incorrect start time.
If a game is suspended and completed on a subsequent day then all bets will be considered void (unless otherwise stated in these rules).
All bets include extra innings unless otherwise stated.
There must be at least 5 full innings of play unless the home team is leading after 4½ innings, for bets on Money Line to have action. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. suspended games will not carry over to the following day.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets on Over/Under or Run line to have action with the exception of when a result has already been determined.
For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run line to have action unless specified otherwise.
In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Live-Betting
 
All bets are action regardless of pitching changes. Extra innings count.
MLB wagers
 
If one or both of the starting pitchers are not exactly as specified at the time of the bet, the wager will be deemed "no action".
 
Money line
 
Predict which team will win the game.
 
 
Run line
 
Win/loss is determined by the number of runs accumulated by both teams and then comparing with the run line given before the game start.
Run line -1.5 
You win if your team wins the game with a run difference of two or more.
Run line +1.5 
You win if your team wins or losing with in exactly a one run difference.
 
O/U / Totals / 2W Total Line
 
Predict the total runs achieved in a match.
Over 9.5 
Your bet wins if there are more than 9 runs in the match otherwise your stake is lost.
Under 9.5 
Your bets wins if there are less than 10 runs in the match otherwise your stake is lost.
Under 9 
Your bets wins if there are less than 9 runs in the match. 
If there are 9 runs exactly the stake is returned otherwise your stake is lost.
Over 9 
Your bet wins if there are more than 9 runs in the match. 
If there are 9 runs exactly the stake is returned otherwise your stake is lost.
 
1st Half (5 innings)
 
All bets on baseball first half will be determined by the score at the end of five full innings.
The game must go at least 5 full innings for bets to have action.
 
Odd/Even
 
A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
 
Series betting
 
Bets are void if the statutory number of games (according to the respective governing Organizations) are not completed or changed.
 
1st To 3 Runs
 
Predict which team will be the first to score 3 runs.
If neither team scored 3 runs bets on 1st To 3 Runs will be void.
 
1st / Last Home Run
 
First/Last home run means betting on which team will score the first / last home run.
If an Event is finished without any home run being scored then all wagers on First/Last home run will be void.
If an Event is abandoned after home run scored then all bets on First home run will stand while bets on Last home run will be void. If an Event is abandoned without any home run being scored then all wagers on First/Last home run will be void.
 
Total Team Runs
 
Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
 
1st Inning Winner (pre-match) and 1-9 inning money-line 3way (live)
 
Predict the winner at the end of the first inning. Bets can be made by either selecting a Home Win, a Draw or an Away Win.
 
1st Inning Run Line (pre-match) and 1-9 inning line-handicap (live)
 
Bet type to predict the winner at the end of the first inning which includes preset advantage.
 
1st inning O/U (pre-match) and 1-9 inning line-totals (live)
 
Predict the number of total runs accumulated by both teams at the end of the 1st inning.
 
1st inning O/E
 
Predict if the total runs accumulated by both teams will be odd or even.
 
Team with highest inning
 
Which team will score most runs in an inning. Push rules apply.
 
Total 3/5/7 Innings
 
Predict the number of total runs accumulated by both teams after 3/5/7 Innings.
 
3W Run Line and 3W Handicap
 
Predict the winner with preset game advantage. There are 3 possible outcomes that include the preset game advantage – Home win, Draw and Away Win.
 
3W Total
 
Predict if the total runs accumulated by both teams will be Over, Under or Exactly preset number.
 
 
 
Winning Margin
 
Predict which team and with how many runs exactly will win from given options.
 
Total Team O/E
 
Predict if the number of runs accumulated by the relevant team will be odd or even.
 
Double Result / HTFT
 
Predict the result of a match at half time(after 5 Innings) and fulltime(after 9 innings). Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw. Extra Innings do not count.
 
To Qualify
 
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void for.
 
Outright
 
Bets settled on final league position include play offs.
 
 
6.22 E-sport
 
General
Settlement is made on the official result as declared by the relevant governing body of the specified competition.
If a match is not played or is postponed, bets on it will be void, unless it is played within 48 hours of the originally scheduled start time or new event will be opened for betting if necessary.
If a player/team plays with a misspelled nickname or with a smurf account, the result and the bets are still valid, unless it is clear that this is not the player/team that was supposed to play that match.
If a player/team is given a walkover for at least one game/map/round before the match starts, all bets will be void.
 
Winner Full Time
 
Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but it is not completed, all bets will be void. An exception is made when player gets disqualified, in which case player/team awarded the victory according to an official source for the competition will be settled as a winner. If scheduled number of rounds/maps is changed, bets on Winner are still considered valid.
 
Spread & Over/Under Full Time
 
Spread is a way of making odds more competitive by giving the outsider an advantage.
Spread markets are determined based on the league in which they are played. In Starcraft and Dota these are maps, in Counter Strike these are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added.
Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner.
If the match is not completed for any reason or scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.
 
Live
 
If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.
 
 

Quick deposit

You're now playing with demo-credits! Click here to play with real cash!
You are now leaving the Maltese licensing jurisdiction.

You've now played this game for 1 hour, we've summarized your session below. Do you wish to continue?

Wins:
Losses:
Sum:

You have reached your play session limit.